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Glad to hear you're enjoying the mod!
Thanks for the love!
Thanks, I am liking it so far even if i do wish there was also a bit of diplomatic options. I do like the necromancer, Warlock and the secret archmage, but I'm also a sucker for mages in general. Still need to play a full game with demonilogist and high cultist though.
Oh no worries =)
I'm glad you stumbled on this gem of a game! It's definitely one of my favorites! I hope you're enjoying it!
Not sure, it makes sense that a earth elemental warlock would have such abilities or water elemental have water terraforming abilities as well.
Remember this mod, other than generic changes, only touches witches and necromancer classes currently. Everything else is carried over from "The Conquest of Elysium 5 Total Overhaul" Mod
Thanks for the suggestion. This mod doesn't touch enchanter. That comes from the "Conquest of Elysium 5 Total Overhaul" Mod
I have played Enchanter before though and their army is pretty spammy lol but once you get to mid game you start to be able to deal with them
I don't usually play those classes but I'll try them out eventually and see. From what I can tell, the current monkey classes are pretty weak
Is this in comparison to the vanilla or the Overhaul mod? I tried to keep things balanced compared to the overhaul not the vanilla game.
I've already increased the cost of the frost rituals but I might take another look at it in the future
If you want to change the values yourself you'll have to go into the mod folder and have those values changed. I would recommend creating a new folder though or copying that folder somewhere else so you can paste the original whenever an update is made (the update will overwrite anything you customize)
Here's a link to tutorial on how to mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2590582675
I have a fix ready as well as other updates that I have been working on.
Please Advise *Update may tweak saved games*
More details in Patch notes
Please verify for me if you're still having issues now
"Call Lord of the Underworld" ritual, you're saying he's summoned and isn't able to learn any new rituals?
Like for example, mastery lvl 1 or 2 isn't working? I thought I'll take another look
I tested with the Prince of Darkness, Abbadon, and Belphegor (Demon Lord), they seem to be working as intended when summoned with the rituals. And they have no issues learning new ones
(you can't learn new t4 rituals, to avoid a bug in the way mods are created for COE5, I made all t4 rituals 'free' meaning you don't have to research them before you can use)
Can you give me the exact name of the monster? Then I can take a look. Hades Demon Lord isn't too descriptive and could be a list of monsters
You mean the combat spell that summons longdead?
@Smolbirb
Thank you!
Just pushed up an update. Unfortunately it doesn't look like there's a way to specifically make the AI less likely to use the earthshaper, but I decreased the recruitment chance and increased the cost so that it's more costly to recruit them. That should mitigate the problem you guys saw
thanks again for the feedback and happy gaming!
@Keansor yes the AI used it's function
Just released a Major Update.
----New Recruitment options when capturing unique citadels across the world
bugfix
----tier 4 Lich is no longer missing rituals when summoned
Looks like that's a bug, working on a fix now
Introducing another reason to explore and Conquer the Nexus. Anyone who owns the Nexus will have a 1% chance to recruit a main commander from another class for 1000 gold.
This mod should be compatible with most of the other COE5 mods out there.
I made it a concentrated effort to build on top of Commisar's work and so they are no compatibility issues with that mod at all (in fact I made sure this mod loads after his in the code)
Personally, I use a few other mods whenever I play.
Here are a few I would recommend along with this one:
1. Support Units
2. LootMiscellany
3. Basic Treasury
4. Heir of Elysium
5. Starting Defence Only
6. Dynamic Elysium - Events Only
7. Quick Start
Regarding the QOL updates, one reason that COE5 was so much fun to me was discovering what new units and mechanisms existed as I played the game and explored the world. So to answer your question about the QoL updates, play and find out =)
If you want more rituals, you need to cast the 'Ritual Mastery' ritual. Should be near the top of the rituals screen
Unfortunately the game doesn't let you hide rituals for certain characters. If the ritual is a t4 necromancy ritual, any t4 necromancer can see it.
However I believe I've put limiters in place so that the archlich cannot cast that spell. Only the next level above that monster can even attempt it
Let me know if the archlich can cast it. If that's the case, then that's a bug that would have to be fixed
(maybe if they make romances a possibility in Elysium 6 that'll be something to mod in... consequences to supernatural coitus)