GameMaker: Studio

GameMaker: Studio

SPES [OLD]
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Update: 18 Sep, 2014 @ 12:06am

*UPDATED*

- Removed old game_save/game_load functions
- Updated (so many, please no) variables and checks
- Added saving and loading system using INI files (unencrypted)

So with this working (hopefully), all the player-related data (attributes, status, etc) is saved on your computer and there can be continued updates without needing to delete or overwrite previous saves (like what happened in the last update).


Note: Lesson learned, never again.

Update: 17 Sep, 2014 @ 7:14pm

- Attempted to recover save files (failed)

Update: 17 Sep, 2014 @ 5:57pm

*UPDATED* *EDIT*

- Fixed completing tutorial not registering
- Fixed (ESC) and main menu save and load functions
- Fixed sprinting while not sprinting bug

If you have played before this update and saved, loading will cause errors, unless you:

1. Start a new game and save over your previous save before loading.

OR

2. Go to %appdata% / Roaming / Project1 - and delete the save files.

:(

Update: 17 Sep, 2014 @ 3:54pm

*UPDATED*

- Fixed (a lot of) attribute errors
- Fixed resources not giving correct bonuses
- Fixed campfires being single use only
- Fixed watersources being single use only
- Fixed increased spell damage making sheep unkillable (...?)
- Reduced number of enemies at night (still randomized spawn type)

Update: 17 Sep, 2014 @ 2:00am

*NEW* *UPDATED*

- Added checks for player attributes
- Added GUI for player attributes
- Use coins to level ten different attributes:

* Increase maxmum water
* Increase maximum health
* Increase maximum stamina
* Reduce dealt damage from enemies
* Increase health gained from cooking
* Improve resource collection (more resources collected)
* Improve water usage (less water used watering)
* Increase spell damage
* Increase movement speed
* Increase casting speed

- Added increase in cost based on level (higher the level, more it costs for the next level)
- Updated HUD
- Improved FPS (removed old/disabled content)


Note: This still needs balance changes and a few more attributes that are missing

Update: 16 Sep, 2014 @ 6:56am

*UPDATED*

- Fixed sound bug when loading save
- Disabled (F1) for toggling rain
- Replaced faulty scripts added tidier ones
- Added simple countdown for day and night cycle
- Added HUD bars removed counters

Update: 15 Sep, 2014 @ 11:19pm

- Quickfix for spawning near death [Oops]

Update: 15 Sep, 2014 @ 10:08pm

*UPDATED*

- Disabled (F2) for changing time of day [Oops]
- Disabled cursor in main menu
- Fixed (ESC) buttons muti-selecting
- Fixed watering distance using old values
- Updated rain cycle to be less random
- Updated and alligned main menu
- Updated HUD
- Added visual indicators for resources
- Added a warning sound for low water

Update: 14 Sep, 2014 @ 8:03pm

- Quickfix for HUD bug

Update: 14 Sep, 2014 @ 7:51pm

*UPDATED*

- Fixed rain cycle
- Fixed GUI visuals/sounds
- Fixed pause error when leaving tutorial/starting game
- Increased max distance for collecting resources
- Replaced ESC (Quit) with (Exit) to main menu
- Added (Resume) from main menu after (Exit)
- Added to Tutorial