GameMaker: Studio

GameMaker: Studio

SPES [OLD]
54 Comments
Fet 27 Jul, 2018 @ 11:44pm 
When i opened the game i get this:

_________________________________
###########################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object ob_rm_startgame:

Variable <unknown_object>.day(100000, -2147483648) not set before reading it.
at gml_Script_Day_Night
###########################################################################
_________________________________________________
stack frame is
gml_Script_Day_Night (line -1)




Screenshot: https://imgur.com/hT9HyL5
ひなた 27 Dec, 2017 @ 9:40pm 
a bug is reported when i opened the game.
LunarIGuess 4 Mar, 2017 @ 1:02am 
it has errors but its still good
damone 3 Feb, 2017 @ 1:36pm 
It is fucking awesome dude!
Fet 29 Jan, 2017 @ 2:47am 
When i click "resume" or "load" i get this:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object ob_rock1:

Variable ob_rock1.amount(100016, -2147483648) not set before reading it.
at gml_Object_ob_rock1_Step_0
############################################################################################
AintSoToxic 10 Dec, 2016 @ 6:40am 
one thing make mega zombies for later nights plz
parthsaxena 22 Feb, 2016 @ 7:07am 
Awesome game!
Finn 26 Jan, 2016 @ 10:23am 
Pls put it in Greenlight :UncommonSmile:
AstrowrldVictim 15 May, 2015 @ 3:48am 
:)


Corin 8 Feb, 2015 @ 7:21pm 
Looks great!

but the options wont work for me, can you fix it?
ClassicRampage 27 Jan, 2015 @ 6:00pm 
This game is amazing! I love everything about it. I wished that there was more area to roam around because it doesn't last you much long. I spent about 20 minutes playing around and doing the tutorial. Hopefully you get to update this and add more areas, because so far it is really good! 8.5/10!
Eselper 24 Jan, 2015 @ 10:37am 
very awesome but you need to update it, i had only one animal in my camp, i got sad ;(
Tonytwin 22 Jan, 2015 @ 9:49am 
cool!
Sozii 5 Dec, 2014 @ 10:18pm 
I ran out of rocks :( didnt get to make alot

dAnc 11 Nov, 2014 @ 8:31pm 
Awsome game!!! keep it up:TR:
DJ Eski 8 Oct, 2014 @ 11:14am 
How Refreshing, I do enjoy what you have done here. Has loads of potential, so much more you could integrate into this. Luck foward to seeing how this develops in future. Keep up the good work mate!. Please check out my first game if you have the time and leave critique/comments. Thanks
weird 4 Oct, 2014 @ 1:43pm 
is it normal that i click download on gamemaker,that it loads then restart and freezes?
76561198115320168 4 Oct, 2014 @ 12:06pm 
Nice
Daynar 30 Sep, 2014 @ 7:48am 
Hunger system would be like a health system only it degrades slowly or when you do things.
for example
[code]
//create event
hunger = 100
alarm[0]=room_speed*20 //20 sec
//alarm0 event
hunger--
alarm[0]=room_speed*20
//eat food event
hunger+=food_value
if hunger>100
hunger=100
[/code]
ironmaidenev 29 Sep, 2014 @ 3:31pm 
Does anyone know hwo to make a hunger system in a game?
Woke Transgender Artillery Witch 20 Sep, 2014 @ 4:43pm 
I NEED to get some music from Eric for my games!
Aerexon 19 Sep, 2014 @ 5:04pm 
Another thing is i do plan to learn script, i have a group named RIMgames which i started today, i have some of my friends in it, and i have made a demo game shooter with drag&drop, i forgot to actually make the enemies kill you so they just move towards you and you shoot them, but i have interesting different ships (bomb,emp,runner,regular)
Aerexon 19 Sep, 2014 @ 4:55pm 
I probably wont be able to use script anytime soon so im probably going to stick with simple games, thank you for telling me
Asp  [author] 19 Sep, 2014 @ 4:53pm 
@mmcneal You can make simple games using D&D (drag and drop) without any coding knowledge except the basics. Even start with making it in D&D then learn about GML coding to convert it into something using more advanced features. The sooner you start in real code the better, or you can end up with some problems if it's a big project. Oh and also, lots of reading, trial and error, then repeating. (...)
Aerexon 19 Sep, 2014 @ 4:42pm 
i know it can make high quality games, but i can not script and i want to know the power without script :P i knew this could make great quality games, and this game is a good example, it is a good quality even while has a lot of repetitiveness is a great game with a little work
Asp  [author] 19 Sep, 2014 @ 3:41pm 
@mmcneal GameMaker can make high quality games too! (this isn't really a great example). (f you check out their storepage, at the bottom are some examples that have been put up for Steam using GameMaker. Everything in this has been done using GameMaker and no external programs, excluding the audio and Audacity.
prttyhtmchn 19 Sep, 2014 @ 2:55pm 
@mmcneal The power of game maker is very high.
Aerexon 19 Sep, 2014 @ 2:30pm 
Also, how did you animate the character and make the menu?
Aerexon 19 Sep, 2014 @ 2:29pm 
I will probably make a video on it, and could you tell me some tips and how to do things on game-maker i didnt think high quality games were really possible with this?
Aerexon 19 Sep, 2014 @ 2:18pm 
and if this is good i may make a video on it :)
Aerexon 19 Sep, 2014 @ 2:17pm 
I am just about to get this, i wonder, i am not good with game-maker i have no idea how to do some things and what ive seen people do, makes me wonder how to do better
Asp  [author] 18 Sep, 2014 @ 12:18am 
*UPDATED*

- Removed old game_save/game_load functions
- Updated (so many, please no) variables and checks
- Added saving and loading system using INI files (unencrypted)

So with this working (hopefully), all the player-related data (attributes, status, etc) is saved on your computer and there can be continued updates without needing to delete or overwrite previous saves (like what happened in the last update).


Note: Lesson learned, never again.
Asp  [author] 17 Sep, 2014 @ 8:17pm 
*UPDATED* *EDIT*

- Fixed completing tutorial not registering
- Fixed (ESC) and main menu save and load functions
- Fixed sprinting while not sprinting bug

If you have played before this update and saved, loading will cause errors, unless you:

1. Start a new game and save over your previous save before loading.

OR

2. Go to %appdata% / Roaming / Project1 - and delete the save files.

:(
HyperProduct 17 Sep, 2014 @ 4:52pm 
Thank you for clarifying! I was really confused :P
Good luck with your game :D
Asp  [author] 17 Sep, 2014 @ 4:51pm 
@werts15 Oh dear... Yeah you were still in the tutorial, im fixing that right now. Once you complete the tutorial its supposed to send you into the actual game on a fresh world, but that's broken apparently.
HyperProduct 17 Sep, 2014 @ 4:51pm 
Alright, I just played it again and everything was different. Before there was a boundary that I couldn't pass, and it was really small. Now there's a ton more resources everywhere and a huge area I can explore. Maybe it had something to do with the tutorial? The first time I played I did the tutorial, and this time I didn't. Is it supposed to be like that? Or was I supposed to exit once the tutorial was over and make a new save file? Either way, the game is awesome :)
HyperProduct 17 Sep, 2014 @ 4:46pm 
I played for about 12 minutes and it never turned night...
There were about 6 light rocks that I collected, then no more appeared.
I'll play again right now to see if it ever turns night, because when I checked the screenshots I was like "Woah! There's monsters?"
Asp  [author] 17 Sep, 2014 @ 4:36pm 
@werts15 Thanks for playing and posting feedback! The resources in the world are limited and randomized (in type) at the momment (so its possible you were unlucky?). I didn't notice the sprinting in the last update, i'll fix that and update the tutorial for all the recent changes too. Besides that I am curious how long you played to run out of those resources, a full day and night is about 4min. :o
HyperProduct 17 Sep, 2014 @ 4:18pm 
Wow, this was better than I expected. There are a few things you could improve though. I didn't play it for very long, but while I was playing it, I couldn't figure out how to get more stone/rocks. Does stone appear after a while? I ran out really fast, and I needed stone to craft. Same goes with the sheep, do more appear? Maybe I didn't play it for long enough, but you should include things like that in the tutorial. Also, there's a bug where if you aren't moving, and you hold down shift, your energy runs out. You should make it so that it only takes away energy if you are moving while holding shift. It does get boring after a while, but I understand because it is not complete yet. The graphics are awesome; they're not too detailed which makes it a great cartoon-like style. Overall, it's a great game, 8/10.
Asp  [author] 17 Sep, 2014 @ 3:55pm 
*UPDATED*

- Fixed (a lot of) attribute errors
- Fixed resources not giving correct bonuses
- Fixed campfires being single use only
- Fixed watersources being single use only
- Fixed increased spell damage making sheep unkillable (...?)
- Reduced number of enemies at night (still randomized spawn type)
Asp  [author] 17 Sep, 2014 @ 2:50am 
@miasmata xD
Asp  [author] 17 Sep, 2014 @ 2:49am 
*NEW* *UPDATED*

- Added checks for player attributes
- Added GUI for player attributes (Press T)
- Use coins to level ten different attributes:

* Increase maxmum water
* Increase maximum health
* Increase maximum stamina
* Reduce dealt damage from enemies
* Increase health gained from cooking
* Improve resource collection (more resources collected)
* Improve water usage (less water used watering)
* Increase spell damage
* Increase movement speed
* Increase casting speed

- Added increase in cost based on level (higher the level, more it costs for the next level)
- Updated HUD
- Improved FPS (removed old/disabled content)


Note: This still needs balance changes and a few more attributes that are missing
Amaara 17 Sep, 2014 @ 2:39am 
Survived my first night!!!
Asp  [author] 16 Sep, 2014 @ 6:57am 
*UPDATED*

- Fixed sound bug when loading save
- Disabled (F1) for toggling rain
- Replaced faulty scripts with tidier ones
- Added simple countdown for day and night cycle
- Added HUD bars removed counters
Asp  [author] 15 Sep, 2014 @ 10:08pm 
*UPDATED*

- Disabled (F2) for changing time of day [Oops]
- Disabled cursor in main menu
- Fixed (ESC) buttons muti-selecting
- Fixed watering distance using old values
- Updated rain cycle to be less random
- Updated and alligned main menu
- Updated HUD
- Added visual indicators for resources
- Added a warning sound for low water
libertea 15 Sep, 2014 @ 3:54pm 
Not really, but I didn't know it saved...

It's really nice to see a game on the workshop with a caring dev.

+1
Asp  [author] 15 Sep, 2014 @ 3:47pm 
@Leed4Life The game auto-saves every dawn/sunset and you can save seperately with the save/load buttons right now. But im guessing you mean like, an entire save and load system for multiple saves?
Asp  [author] 15 Sep, 2014 @ 3:42pm 
@Kenny White Thank-you for playing and giving input, trying to perfect ease-of-use needs opinions from people like you! I'll work on making it more user-friendly today, also allign the menu properly. :)
libertea 15 Sep, 2014 @ 9:56am 
You should add saving and loading. You could acomplish this through game_save() and gmae_load(), but you could also save the room so you can access everything seperatly in an .ini file.
Earp 15 Sep, 2014 @ 8:44am 
Oh sorry, forgot to mention that the main menu looks wonky on 1920x1080. Nothing too bad, but it feels "off" :P