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###########################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object ob_rm_startgame:
Variable <unknown_object>.day(100000, -2147483648) not set before reading it.
at gml_Script_Day_Night
###########################################################################
_________________________________________________
stack frame is
gml_Script_Day_Night (line -1)
Screenshot: https://imgur.com/hT9HyL5
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object ob_rock1:
Variable ob_rock1.amount(100016, -2147483648) not set before reading it.
at gml_Object_ob_rock1_Step_0
############################################################################################
but the options wont work for me, can you fix it?
for example
[code]
//create event
hunger = 100
alarm[0]=room_speed*20 //20 sec
//alarm0 event
hunger--
alarm[0]=room_speed*20
//eat food event
hunger+=food_value
if hunger>100
hunger=100
[/code]
- Removed old game_save/game_load functions
- Updated (so many, please no) variables and checks
- Added saving and loading system using INI files (unencrypted)
So with this working (hopefully), all the player-related data (attributes, status, etc) is saved on your computer and there can be continued updates without needing to delete or overwrite previous saves (like what happened in the last update).
Note: Lesson learned, never again.
- Fixed completing tutorial not registering
- Fixed (ESC) and main menu save and load functions
- Fixed sprinting while not sprinting bug
If you have played before this update and saved, loading will cause errors, unless you:
1. Start a new game and save over your previous save before loading.
OR
2. Go to %appdata% / Roaming / Project1 - and delete the save files.
:(
Good luck with your game :D
There were about 6 light rocks that I collected, then no more appeared.
I'll play again right now to see if it ever turns night, because when I checked the screenshots I was like "Woah! There's monsters?"
- Fixed (a lot of) attribute errors
- Fixed resources not giving correct bonuses
- Fixed campfires being single use only
- Fixed watersources being single use only
- Fixed increased spell damage making sheep unkillable (...?)
- Reduced number of enemies at night (still randomized spawn type)
- Added checks for player attributes
- Added GUI for player attributes (Press T)
- Use coins to level ten different attributes:
* Increase maxmum water
* Increase maximum health
* Increase maximum stamina
* Reduce dealt damage from enemies
* Increase health gained from cooking
* Improve resource collection (more resources collected)
* Improve water usage (less water used watering)
* Increase spell damage
* Increase movement speed
* Increase casting speed
- Added increase in cost based on level (higher the level, more it costs for the next level)
- Updated HUD
- Improved FPS (removed old/disabled content)
Note: This still needs balance changes and a few more attributes that are missing
- Fixed sound bug when loading save
- Disabled (F1) for toggling rain
- Replaced faulty scripts with tidier ones
- Added simple countdown for day and night cycle
- Added HUD bars removed counters
- Disabled (F2) for changing time of day [Oops]
- Disabled cursor in main menu
- Fixed (ESC) buttons muti-selecting
- Fixed watering distance using old values
- Updated rain cycle to be less random
- Updated and alligned main menu
- Updated HUD
- Added visual indicators for resources
- Added a warning sound for low water
It's really nice to see a game on the workshop with a caring dev.
+1