Rivals of Aether

Rivals of Aether

Arcuin
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Update: 1 Aug, 2024 @ 12:20am

v1.18
Fixed Celtic Cross and Ocular Rift always proc-ing at the same time

Update: 23 Jul, 2024 @ 4:56pm

v1.17
Fixed Charged Perforator Issues

Update: 23 Jul, 2024 @ 3:34pm

v1.16
Fixed some Ocular Rift issues

Update: 23 Jul, 2024 @ 7:50am

v1.15
Chain:
- Slightly increased the distance required to break chain
- Reduced the initial speed (and distance) of Fspecial chain
- Chain Break no longer waits for invincibility to end

Ice Chunk:
+ If Ice Chunk is moving faster vertically than horizontally, it's angle will now be either 90 or 270 (It can now spike)
+ Lowered the threshold for Ice Chunk to be considered "maximum velocity"
- Lowered Ice Chunk's unchained max knockback

Specials:
- Decreased hitstun multiplier of Nspecial (0.6 -> 0.4)

+ Uspecial KBS increased (0.7 -> 0.75)

+ Dspecial now launches Ice Chunk higher while it is already deployed

Normals:
- Fair BKB and KBS reduced (8 + 0.85 -> 7.5 + 0.8)

- Bair KBS decreased (0.95 -> 0.9)

Misc:
* Added a new La Reina themed alt in celebration to celebrate their contest victory
* Added Runes! (Including Celeste mode & Binding of Isaac mode runes)
* Changed A+B icon

Update: 22 Jul, 2024 @ 2:54pm

Update: 22 Jul, 2024 @ 2:53pm

v1.14

Update: 2 Jun, 2024 @ 5:47pm

v1.13

//Ice Ball would get some really cheesy kills because of high base knockback, this will hopefully set it back a bit

- Ice Ball BKB value cap decreased (12 -> 10)

//Multiple active chains got a little messy, so this will hopefully fix that and add a couple interesting combos

* While Spiked Ice Chunk is active, any other chains attached between the Arcuin and his target will be inactive until the Spiked Ice Chunk is broken
- There is a 45 frame cooldown after Spiked Ice Chunk's destuction before other chains reactivate

//Uair seemed to be a bit too useful & powerful (from what ive heard), so I took some power from his uair and gave a little to his uspecial

- Uair 3 BKB decreased (8 -> 7)
- Uair 3 KBS decreased (0.8 -> 0.7)
- Uair 3 drift multiplier increased (1 -> 1.05)
- Uair endlag increased (14 -> 15)
- Uair 1, 2, and 3 horizontal and vertical hitbox size slightly reduced

+ Uspecial 1 KBS increased (0.6 -> 0.7)
+ Uspecial 1 angle changed (60 -> 70)

//Bug fixes
* Spiked ice chunk now cancels chain break if you go back inside it's range before snapping as it would if you were attached to Arcuin
* Spiked Ice Chunk's chain break wouldnt always send inwards towards itself, now it does
* Chain break visual effect fixed

Update: 1 May, 2024 @ 8:29pm

v1.12

Made Nspecial hitbox bigger to fit animation


Bug fixes:

Chain break hitbox lasted the wrong amount of frames
Fixed Nspecial not having hurtboxes

Update: 1 May, 2024 @ 5:57pm

v1.11
Aerial Dspecial can be cancelled quicker: f40 -> f36
Aerial Dspecial can now be cancelled into attacks and specials
Made it slightly easier to ledge cancel aerial dspecial

Utilt startup decreased (12f -> 11f)

Nair startup decreased (10f -> 9f)

Dtilt distance increased slightly
Dtilt hitbox duration increased (6f -> 8f)
Dtilt hitbox width decreased (65 -> 50)

Jab 2 width increased (40 -> 50)

Ftilt visual effect changed to ice vfx

Uair 1 and 2 base hitpause increased (2.5 -> 3)
Uair 1, 2, and 3 hitboxes vertical size increased (50 -> 60)
Uair 1 and 2 are now untechable and do not bounce off the ground

Nspecial has been moved to an A + B input and activates instantly, if performed during another attack it will not go through
an animation

Nspecial is now a grab that allows you to apply chain against players that are too close for fspecial and in positions where
ftilt is not applicable. You can also use this attack to apply chain and throw the ice chunk upwards.

Ice ball's hitbox now comes out on frame 6 of its initial creation
Slightly decreased the negative multiplier for hitting ice ball upwards, it can now get sent higher without as much effort

Fair bottom hitbox width decreased (90 -> 80)

Max speed damage & knockback slightly decreased for ice chunk (Max damage reduced from 12 -> 10)

Ice chunk spawn cooldown has been increased from 60 frames to 100 frames on initial creation.
While ice chunk or spiked ice chunk is still in play, the cooldown will pause at 40 frames until it has been destroyed.
- Simply: if destroyed quickly after spawning, it will have 100 frames of cooldown, otherwise it will be 40 frames

Update: 26 Feb, 2024 @ 1:50pm

v1.10

Chain will be broken by projectiles now