Conan Exiles

Conan Exiles

Smooth Character Movement
Showing 1-3 of 3 entries
Update: 21 Jan, 2024 @ 7:25pm

v2.1.1 [1-21-24]
-Further testing and adjustments to sprint speed (set back to where it was originally, as that is the fastest it can be set without sfx or animation problems)
-Increased sprint acceleration to avoid animation problem at 110% movement
-Slightly decreased the walking backward speed

Note:
-Normal movement speed is currently 17.56% slower than vanilla speed, at base agility (in v1 this reduction was 11%)
-With max agility, and a 110% movement buff, the current reduction changes to 9%, with sprint being reasonably much faster than vanilla

v2.1.0 [1-21-24]
-Adjusted overall character movement speeds to make headroom for buff scenarios, where player stats movement speed is 110% (no more, as that would need greater reduction)
-Anything beyond 110% movement speed will see the return of that dreadful animation issue (until an actual solution is found)
-More adjustments to acceleration

v2.0.0 [1-21-24]
-Archived v1 adjustments. If preferred, they can return as a legacy mod
-Adjustments to acceleration and rotation, intended to be more responsive for the sake of combat
-Casual movement (enabled/forced walk-mode), left the same (smooth)
-Swim and climb speed left the same

Update: 15 Jan, 2024 @ 2:45pm

v1.0.2 [1-15-24]
-Adjustments to swim speed (slightly faster to see full animation but still slower than normal)

Update: 14 Jan, 2024 @ 11:35pm

v1.0.1 [1-15-24] Release
-More adjustments to swim speed after testing found it too slow (intended to be slightly slower than normal)

v1.0.0 [1-14-24]
-Adjusted movement speed (slightly lowered to patch Game's agility movement bug - that stupid @$$ animation glitch, where our character starts running in place, when starting to walk. Usually pops up when you add a certain amount of points to agility)
-Increased sprint speed (to compensate for lowered movement speed) (different animation bug persists at times. Sprint would have to be awfully lowered to fix it)
-Adjusted acceleration (lowered)
-Adjusted climb speed (slightly slower)
-Adjusted swim speed (lowered) (needs testing)
-Adjusted rotation for normal movement (lowered)
-Adjusted rotation for casual movement (enabled/forced walk-mode)
-Increased movement for ranged combat

Data table merge only [DT_CharacterMovement]