Company of Heroes 3

Company of Heroes 3

(2 - 4) Colonia Rurale
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Update: 23 Mar, 2024 @ 12:56am

Update brings 2v2 version in-line with the 1v1 version.

Significant bug encountered preventing a cosmetic update. Hopefully will be solved soon.

Update: 21 Mar, 2024 @ 9:38pm

Update: 15 Mar, 2024 @ 6:01pm

Latest update:

For 1v1 map only (2v2 changes coming soon)
1) Atmosphere changed to day-only. Still a transition, but the map goes from slightly less bright than the ending atmosphere previously, to more bright than before. Transition completes after 1500 seconds (25 minutes)

2) Center overhauled, now slightly smaller, with 8 buildings (from 12). Reduced number of doubled arches for better visibility. Vision more limited with high walls and hedges.

3) Slight terrain and territory adjustments around middle to compensate for new land outside the center. top right/bottom left strategic points moved slightly towards each base.

4) HQs moved about 20m closer to center; distances between points and HQs are now in-line with Relic 1v1 maps

5) Some cover and ground texture changes to top VP and high areas near each base (the ones that overlook the bottom dune area)

6) Reduced size of vineyards in top area of map for better pathfinding.

Another update coming, was having difficulties getting this map to work after making changes, so had to revert to an older version. Sorry for the delay! Shoutout to Elpern for scrimming on the map a few weeks ago.

The final update before the competition ends will be an art pass and out of bounds areas. Will also update the 2v2 version, too, but it should be nearly identical to the 1v1 version, just with a different territory layout.

Update: 24 Feb, 2024 @ 6:49pm

Update: 24 Feb, 2024 @ 6:29pm

Update: 15 Feb, 2024 @ 11:15pm

Update: 15 Feb, 2024 @ 2:45pm

Update: 27 Jan, 2024 @ 11:39pm

Update: 24 Jan, 2024 @ 9:27pm

Update: 24 Jan, 2024 @ 2:48pm

Patch 1.1
Lighting changes to make the first atmosphere a little brighter. The final atmosphere has a lower sun to better accentuate the dunes. The map has a transition to day over 22 minutes

Added some splat and spline textures to the map, the top part still needs more.

Removed some bugged objects in the center

The na_government building with the arched façade in the upper center of the map is bugged, the front door is not accessible, so I moved the sandbags, tank traps, and barbed wire that were near the door directly in front of it so it is obvious to the players that units cannot enter from the front.

Removed some arches in the top and bottom so ultralight vehicles have improved pathing and don’t get stuck. Also added some low walls where necessary so the vehicles will take the new wider path out.

Removed arches between buildings and walls that were too narrow for light vehicles.

Both 1v1 and 2v2 maps have the fountain in the plaza square removed and the +10 munition that was on it pushed further into the corner to correspond to the one in the top right. Top left and bottom right cutoffs moved closer to each base

2v2 territory map changes: added two new fuel points to better distribute fuel. Bottom VP moved towards the beach. To make room for new +5 fuel. Other +5 fuel added to the very top of the map. Other small adjustments to some territory point locations.

Sand dunes adjusted in height for more consistent height bonus against units in or near capture points.