Arma 3
bCombat
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Update: 16 Feb, 2015 @ 2:54am

* Tweaked: AI units better fulfilling tasks
* Tweaked: AI units are now able to dynamically merge / split teams
* Tweaked: investigation behaviour reworked
* Fixed: excessive morale hit introduced by AI changes in ArmA3 BETA 1.3X builds
* Fixed: minor bugfix

Update: 9 Feb, 2015 @ 7:22am

* Command "setUnitPosWeak" used for stance handling, so that it can be
overridden by issuing a "setUnitPos" command

* Small shooting accuracy buff to machinegunners

* Further (subtle) prioritization of moving vs. firing for a unit which
is not threatened.

* Increased AI aggressivity

Update: 6 Oct, 2014 @ 2:45am

Update: 6 Oct, 2014 @ 2:42am

Update: 6 Oct, 2014 @ 2:40am

Update: 6 Oct, 2014 @ 2:36am

Update: 4 Oct, 2014 @ 2:28pm

Hotfix #1
-----------------
* fixed wrong expression into suppression.sqf, line 111
* player not throwing smoke on its own anymore
* debug mode is set off by default

Update: 4 Oct, 2014 @ 9:34am

bCombat v0.17 RC

Homepage & Documentation
https://github.com/fabrizioT/bCombat

Official forum Thread:
http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod

Update: 4 Oct, 2014 @ 9:33am

bCombat v0.17 RC

Homepage & Documentation
https://github.com/fabrizioT/bCombat

Official forum Thread:
http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod

Update: 4 Oct, 2014 @ 9:31am

bCombat v0.17 RC

Homepage & Documentation
https://github.com/fabrizioT/bCombat

Official forum Thread:
http://forums.bistudio.com/showthread.php?171436-OPEN-BETA-SP-bCombat-infantry-AI-Mod