Dominions 6

Dominions 6

Melitta
Showing 1-9 of 9 entries
Update: 19 Jan @ 7:54am

v2.1
- Fixed all the golden weapons being able to rust.
- Tweaked the max age of the fire queens to be more in line with the regular queens.
- Made the Plutos mount for the sacred unit to be sacred so it's more in line with the sacred cavalry of vanilla nations.
- Buffed the Behemoth slightly by giving it minor poison resistance.
- Rebalanced the meadow site a little by making it rarer and less powerful.

Update: 19 Nov, 2024 @ 12:01pm

v2.0
- Switched magic items from #newitem to #selectitem. For existing games use the v1 legacy version.

Update: 15 Jul, 2024 @ 9:05am

v1.5
- Tweaked events to flow better
- Aged up one of the heroes so our married couple is a little closer in age instead of relying 100% on autocalc

Update: 17 Apr, 2024 @ 11:12am

v1.4:
- Overhauled all the unit IDs for recruitment, should not change anything for the player but it might cause a bug?
- Gave the player a weak old queen at the start, she's a useless mage but allows for recruitment right out of the gate.
- Fixed the claws on the Dead Head assassin moth. They should now have two magical claw attacks.
- The Order of the Behemoth and Order of the Dragonfly have a bugged recruitment. This appears to be a bug introduced in Dom6 that I can't fix.

Update: 4 Apr, 2024 @ 8:17am

1.3 fixed the spells for Behemoth and Dragonfly to be actually rituals.

Update: 9 Feb, 2024 @ 12:50pm

v1.2 Fixed two summoning spells that still relied on a Dom5 ID. Fixed the sprites of the 3 craftable items. Stat and description fixes.

Update: 27 Jan, 2024 @ 2:35am

V1.1
- Fixed the game start event to only fire for Melitta.
- Added the attack sprite for the Behemoth.
- Fixed one of the heroes.

Update: 25 Jan, 2024 @ 1:32am

v1.0 Don't upload mods when you're tired.
- Fixed some typos
- Added a spell to actually summon the assassin moth
- Added descriptions to the heroes that lacked them and improved their stats

Update: 24 Jan, 2024 @ 1:51pm

v0.9 Initial release. Feature complete, missing a single attack sprite on the large Behemoth sprite. It's light on custom pretenders so those might follow too when I figure out a good chassis. Beyond that it has everything, summons, heroes, custom spells, etc.