Operation: Harsh Doorstop

Operation: Harsh Doorstop

Operation: Desert Storm Faction Pack (ODSFP)
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Update: 4 May @ 1:11pm

  • Limited C4, 5 per person per variant, for a total of 20 placed charges per person
  • Switched Commander kits to their own construction tool
  • Fixed supply airdrop having a build icon when it shouldnt
  • Major under the hood improvements to the construction system
  • Fixed Rally Points being able to be dug down
  • Added Artillery guns to each faction as a Commander buildable
  • Added Artillery Propellant Pallets and Artillery Ammo Pallets as Commander buildables
  • Added ability for Supply Airdrop to carry 250 artillery supplies, and can resupply pallets up to 25m away
  • Changed logistics trucks to carry 80 supplies
  • Main bases now refill logistical trucks at a rate of 5 supplies every 5 seconds
  • Fixed coalition ammo crates using the same model as the iraqi ammo crates
  • Added new tags for vehicles
    - HD_AmmoCarrier - Marks a vehicle to have a Ammo Carrier component added
    - HD_AmmoCarrier_MaxAmmo (Number) Says how much ammo a vehicle can carry
    - HD_AmmoCarrier_Ammo (Number) Says how much ammo a vehicle starts with
  • Added mils reading along side degrees reading for range finders and airstrike designators

Update: 29 Mar @ 9:52pm

  • Build icons now only show for the team who owns the build piece
  • Build pieces do not take friendly fire damage anymore unless server is set to do so
  • Outposts destroyed within 5 minutes of being placed will instantly complete the cooldown of the person who placed it
  • Added French VAB VTT as Light APC and Heavy APC
  • Changed AA-52 animation set to use MG42 instead of RPD so I can get rid of the annoying box
  • Increased Rangefinder maximum range from 1km to 3km

Update: 26 Mar @ 7:24pm

  • Airstrike bomb has had its damage and maximum range increased from 3000 and 35m to 150k and 40m cuz fuck them fobs
  • Fixed mortars accidentally instantly destroying themselves when taking explosive damage
  • Repackaged to update to hotfix

Update: 23 Mar @ 8:16am

  • Added pickup truck as a civilian vehicle for Iraq
  • Removed vehicle-affecting radial forces from all projectiles, nobody should be able to knock helicopters around like ping pong balls anymore lol
  • Changed how construction requirements for logi, teammate, and squad member nearby checks are completed to avoid bugs where construction requirements would not be counted as met when not looking at the ground
  • Increased radius for logi, teammate, and squadmate nearby checks from 15 meters to 30 meters
  • Fixed bug where UI and preview ghost for the construction tool would still be visible after getting into a vehicle
  • Changed Airstrike designators default selection from range finder to precision bomb for ease of use
  • Added 3d indicator for airstrike designator so the user can more clearly tell where their airstrike will go
  • Added new commander airstrike ability "Construction Supply Drop" which can be used to build Outposts or other build pieces that need a logi. The crate cannot be destroyed but despawns after 6 minutes
  • Added icon over unbuilt build pieces to tell players to use their shovels and construct them
  • Doubled the firerate of the mortar adjustment tool, and halved the build rate to make mortars less tedious to use while not making the mortar kit overpowered for building
  • Added shovels to all commander kits
  • Replaced the Saudi Arabian Medic's Hi Power pistol with the double action revolver like the commander kit for no particular reason than to pad the change log
  • Increased explosive resistance of most build pieces by anywhere from 50% - 300% of their previous values
  • Fixed missing tag error that made combat engineer build pieces get counted towards an outpost's build limit
  • Fixed explosive charges not damaging vehicles
  • Mortars are now able to be placed on vehicles

Update: 13 Mar @ 8:12pm

  • Fixed French airstrike having a 15 minute cooldown instead of the intended 3 minute
  • Fixed US Medic kits having the experimental medical bag instead of the vanilla version
  • Increased build limits for HESCO walls, sandbag walls, and sandbag roofs

Update: 6 Mar @ 8:11pm

  • Fixed United States not having any transport trucks
  • Fixed French Marksman Mini 14 not having any firing audio
  • All airstrikes cooldowns reduced from 13 minutes to 3 minutes
  • Fixed mortar tool third person animations being bugged

Update: 4 Mar @ 7:12pm

  • Got rid of minimum squad size requirement for SL kits
  • Fixed mines not correctly applying friendly fire
  • Fixed mines being too difficult to build with the shovel
  • Added extra UI to tell players what they need to place outposts
  • Allowed placing outposts using team mates instead of squad members
  • Fixed C4 when being placed on players or vehicles would fling them into outer space
  • Added a small wall of info about mines to the tutorial
  • Lowered the Saudi Arabian G3 vertical and horizontal recoil slightly

Update: 28 Feb @ 10:22pm

  • Improved construction UI for better information display to the squadleader
  • changed how the shovel works for improved stability in multiplayer (although sadly its less intuitive to use cuz of that)
  • improved a whole bunch of weapon models and handling
  • fixed a bunch of bugs related to missing magazines and ammo
  • got rid of the GMD and GMI variants, all the factions should work with custom gamemodes without issue
  • Added faction variants to disable various parts of the mod, such as mortars, construction, airstrikes, or all three
  • rebalanced all anti tank weapons to the new vehicle standards
  • fixed a bunch of UI related issues with the airstrikes and construction tools
  • fixed up and redid some of the tutorial (still not done mind you, cuz i apparently never finish what i start lol)

Update: 8 Oct, 2024 @ 5:28pm

Fixed MP5 having no magazines
+ some other bullshit forgot

Update: 21 Aug, 2024 @ 3:01pm

Fixed mortar ammo not being selectable
Changed some faction naming stuff