Barotrauma

Barotrauma

Soundproof Walls
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Update: 10 Apr @ 8:49am

Version 1.1.9

  • Updated to work with Barotrauma version 1.8.6.2 (Calm Before The Storm update)
  • Removed the Lua For Barotrauma content package from the Steam Workshop requirements list. This was done to avoid the newly added warning messages, as many users now install Lua For Barotrauma using a method that doesn’t include its content package. To clarify: Soundproof Walls still requires client-side Lua, but no longer lists the content package as a requirement to avoid confusion.

The Lua For Barotrauma update that came out with this version of Barotrauma made the internal switch from Harmony to HarmonyX, which fixed the following (previously impossible to fix) bugs in Soundproof Walls
  • Lua/C# mods that patch the TogglePauseMenu method (any mod with a menu button) no longer break the Soundproof Walls config variable. Previously, this prevented Soundproof Walls menu settings from updating in real-time, requiring a Lua reload to apply changes.
  • Lua/C# mods that patch the SoundChannel method no longer break the Soundproof Walls ViewTargetHull variable. Previously, this would cause all sounds to be calculated as muffled when the player was outside the hull they started in.
  • It is possible or even likely that the infamous "muffle on start-up" bug that could cause player voices to be permanently muffled when loading into a game was also fixed by this Lua update.

Special update for those who read the patch notes
Over the past three months, I have been working on an exciting new update for Soundproof Walls which I am hoping to release within the next few weeks. This update will bring a ton of polish and bug fixes to the mod, along with a wide range of new optional features and improvements - including dynamically calculated lowpass effects, sidechaining for loud sounds, and simulated reverb, just to name a few.
I'll leave it at that for now. I just wanted to add this note as a bit of an update for anyone keeping up with the mod, and thank you for your continued support! Stay tuned :)

Update: 10 Jan @ 5:41am

Version 1.1.8

  • Refactored the drowning system to hopefully fix a long-time bug that could cause the bubble sounds to become stuck looping indefinitely. Performance of this system has also been improved.
  • Slightly tweaked the minimum and maximum audio frequencies of the radio bubble sound to be more recognizable. Also reduced its volume by 30%.
    Tip: for those who don't know, the volume of any sound in the game can be manually adjusted using the "Sound Volume Multiplier" text box in the settings menu.

Update: 5 Nov, 2024 @ 5:09am

Version 1.1.7

  • Fixed a visual bug that caused the hydrophone switch to overap with the steering mode switch when the terminal had a mineral scanner.
  • Improved the Russian translation (Улучшен перевод на русский) - credit to @sworderz.
  • Added a new option to disable the hydrophone switch in the GUI called "Hydrophone Switch Enabled". For those who want to play without the feature.
  • Added a new option to enable muffling for diving suits called "Muffle Diving Suits". This setting is generally not recommended because the muffle effect will be too strong in most player's configurations.
  • The config file is now indented and more readable. Also improved how new values are stored in pre-existing config files.
  • Fixed some minor menu bugs and logic issues when muffling sounds with unique combinations of settings.

Update: 28 Oct, 2024 @ 4:45pm

Version 1.1.6

  • Updated to work with Barotrauma version 1.6.18.1 (Hotfix update)

Update: 22 Oct, 2024 @ 4:05pm

Version 1.1.5

  • Updated to work with Barotrauma version 1.6.17.0 (Unto the Breach update)

Update: 24 Apr, 2024 @ 12:36pm

Version 1.1.4

  • Updated to work with Barotrauma version 1.4.4.1 (Blood in the Water update)

Update: 28 Mar, 2024 @ 4:47pm

Version 1.1.3

  • Updated to work with the new BarotraumaCore.dll file included in Barotrauma version 1.3.0.1 (the Epic Games update).
  • Removed unused duplicate text files.

Update: 11 Mar, 2024 @ 10:51am

Version 1.1.2.1

  • Hotfixed an issue that threw exceptions when hosting a dedicated server with DedicatedServer.exe patched with luacsforbarotrauma_build_windows_server.

Update: 11 Mar, 2024 @ 3:53am

Version 1.1.2

  • Improved the automation and logic of server config synchronization, ensuring clients are always synced with the config host.
  • Previously, in dedicated servers, the first "admin" (client with ban permission) to connect to the server had config priority. Now, if another admin changes a setting, they will take that priority, allowing multiple authorized people to make changes to the config. A backup of the latest config is stored server-side and enforced on players when no admins are online (assuming the Sync Settings option is enabled).
    Additionally, the name of the client who updated the config is printed in the console.

Bug Fixes
  • Fixed a bug that could cause the hydrophone switch to be non-functional if a sonar terminal was active elsewhere.
  • Fixed a bug that correlated the speed of the hydrophone efficiency cooldown to the amount of sonar devices on the level.
  • Fixed a bug that could cause dead players to be muffled while spectating.

Update: 28 Feb, 2024 @ 11:54am

Version 1.1.1

  • Fixed a bug that could cause the active sonar switch to change states after being toggled in multiplayer.
    Cause: Sending old state information to the server.

Added localization for the following languages using generative AI:
  • Português brasileiro
  • Castellano
  • 한국어
  • 中文(简体)
  • 中文(繁體)
  • Türkçe