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"Q: Why can't I see the menu? / Why isn't the mod working?
This mod requires client-side Lua to be installed, which is different from just subscribing and enabling it. Follow the instructions in the Lua For Barotrauma mod description."
The 2.0 update that fixes it is still being worked on. I underestimated how much time it would take me to polish features and add 100 new settings to the menu. Apologies for the delay! It is possible to compile the code on GitHub yourself if you want early access, there are instructions on the page:
https://github.com/Plag0/Soundproof-Walls
Also, I don't know if this is relevant to your friends' experience, but it's worth noting that the infamous bug that caused the water sounds to get stuck looping forever has been fixed. This was a common reason people found it annoying. Also, you can use the inbuilt "Sound Volume Multipliers" text box to control the volume of these sounds (and all other audio in the game).
If you're looking for a solution now, I just put up some instructions on the GitHub page on how to build and use the unreleased version of the mod. Only the host of your session needs to follow these instructions (works for all platforms). Here is a link to the GitHub page with the instructions: https://github.com/Plag0/Soundproof-Walls
Also, please note that this unreleased version is incomplete and may contain various bugs and missing features. If you experience any issues, you can change the "Effect Processing" setting to "Classic" for a similar experience to the current version.
As for the hydrophones - absolutely. That’s actually something I’ve wanted to add for a while, and I’m working on it now.
For anyone curious, the reason it hasn’t been a simple feature to implement in the past is because the game only supports one muffle buffer. This means a sound can only switch between two stored states: muffled and unmuffled, with no in-between. (This is also why suits aren’t muffled in this mod.)
However, that will change in the next Soundproof Walls update, which introduces two new (optional) processing systems - one of which allows for dynamically simulated audio, like reverb based on room size.
For the hydrophones specifically, this means a bandpass filter and distortion can be applied to give a radio-like effect, which should sound much less distracting.
and another weird thing is that active pumps can also be heard very clearly through walls and it scares me cause it makes me think theres a leak
If you're interested in going further, you could try building the unreleased version of Soundproof Walls from the GitHub page, however, this is fairly advanced if you're not familiar with the process.
And I didnt get it to work again after rehosting. Just bizarre. The (briefly) succesful order was Hell after SW. Thanks for your time and the mod again. At this point I'm more curious about what could be causing this than anything, and am scratching the pod mod from my list.
"3153737715/sounds/"
Would it be possible to sort of replicate this 'method' of replacing local/radio audio for a user with husk infection? To make it so that when they try to to talk to people it instead just plays husk sounds for comedic effect? :v
I would love to try them out
For anyone wanting to preview some of the changes, you're welcome to check out the GitHub repo: https://github.com/Plag0/Soundproof-Walls
Though I wouldn't recommend building the project for personal use yet. The code I'm pushing still has a lot of issues and is missing functionality.
For anyone curious, the Soundproof Walls patch I mentioned in an earlier comment is still in development and should be ready by next week! This update brings a ton of polish and bug fixes, along with a wide range of new optional features and improvements - including dynamically calculated muffle strength, sidechaining for loud sounds, simulated reverb, and much more I don’t want to spoil just yet.
Thanks so much for the continued support, everyone! :)
Deleted and re-posted comment with update:
I read the comment below about updating the mod after the spring update, looking forward to it. Funny having a hammerhead smash into the bridge and my crew hearing me panicking and drowning.
The next patch for Soundproof Walls has thousands of code changes compared to the current version, so you can expect many new fixes and improvements.
I might wait for the Barotrauma spring update to release it, but either way it should be coming soon.