Fraymakers

Fraymakers

M.U.G.E.N Donkey Kong
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Update: 29 Mar @ 4:28pm

V1.1.05
[?] Added two new intros where DK falls from above and jumps from below
[?] Probably fixed Bananas reviving if they land after being hit
[?] Animation adjustments
[!] New Neutral Special Super: Iron Bomber (Costs 100 Meter Points)
[CPU?] No longer uses M.U.G.E.N Mode, but keeps its stat bonuses

Update: 18 Mar @ 12:26pm

V1.1.04
[+] Clutch Jab can now be inputted after Jab 1
[+] Down Strong can now skip startup or repeat if the floor DK is on dissapears
[+] Power Up cost decreased (1 Meter Charge -> 1/2 Meter Charge)
[?] Up Special now has slideoff
[!] New move: Clutch Down Tilt
[!] M.U.G.E.N Mode is now accessible on normal stages, at the cost of the Meter
[M+] Power Up effect removal on attacks moved 4 frames forward
[M?] Pummel now ends when KOing an opponent
[CPU+] Now uses M.U.G.E.N Mode regardless of stage

Update: 11 Feb @ 12:51am

V1.1.03 "M.U.G.E.N Mode Tweaks"
[+] Grab's pummel no longer whiffs on small characters against walls
[!] Up Special now has a light variant when inputted with Up Tilt or Up Air
[M+] Tech Roll now travels much further
[M+] Down Strong's stomp now hits the entire floor of a stage (M.U.G.E.N Parity)
[M+] Down Special now charges meter faster
[M-] Side Special's bounce speed increased (7 -> 7.5)
[M?] Stat bonuses flipped (ATK/DEF: 25%/15% -> 15%/25%)

Update: 6 Jan @ 8:38pm

V1.1.02 "Hotfix"
[+] Fixed Meter Points being subtracted when getting hit instead of being added

Update: 6 Jan @ 4:51pm

V1.1.01 "M.U.G.E.N Mode Stuff"
[?] Forward Air can now also Clutch into a forward-facing Back Air
[?] Meter gained when getting hit has been changed from a set 0.25pts to 15% of damage taken
--- M.U.G.E.N Mode changes ---
[M+] Side Special travels slightly faster, bounce unchanged
[M+] Grab startup decreased
[M-] Aerial Up Special now has a ground speed cap
[M-] Gigaton Blow can no longer send opponents through walls
[M?] Pummel can no longer cancel early

Update: 4 Jan @ 10:32pm

V1.1 "M.U.G.E.N Stage Compatibility & Sourspots"
[+] Neutral Air can now Clutch into a forward-facing Back Air
[+] Added 3 new sprites for Down Air, range increased
[-] Added sourspots for Forward Tilt, Forward Down Tilt, and Up Special
[?] Hurtbox refinements
[?] Added a wind VFX to Gigaton Blow (M.U.G.E.N Parity)
[?] Meter now appears on M.U.G.E.N stages
--- Added "M.U.G.E.N Mode" (Slightly tweaked behavior on M.U.G.E.N stages) ---
[M+] Startup of Strongs, Forward Air, and Down Air decreased
[M?] Aerial Up Special's vertical movement is massively decreased (M.U.G.E.N Parity)

Update: 7 Nov, 2024 @ 12:32am

V1.09.02 "Hotfix"
[+] Aerial Up Special's ledge grab box now comes out sooner (F66 -> F55)
[+] Grab range increased

Update: 6 Nov, 2024 @ 10:55pm

V1.09.01 "Hotfix"
[?] Fixed an oversight

Update: 6 Nov, 2024 @ 10:27pm

V1.09
[+] Down Strong's falling hit now buries
[+] Neutral Special's bananas range increased
[+] Ledge Attack can now immediately go to Up Strong if special is not held
[-] Jab 2 endlag increased (26F -> 30F)
[-] Forward Tilt and Forward Down Tilt damage decreased, endlag increased (13% -> 11%, 25F -> 30F)
[-] Forward Strong sourspot damage decreased (12% -> 9%)
[-] Up Strong endlag increased (27F -> 30F)
[-] Forward Air and Down Air damage decreased; sweetspot BKB and KBG decreased (FAir: 13% -> 12%, DAir: 14% -> 12%; 40 -> 35)
[-] Side Special damage decreased (12% -> 10%)
[-] Up Special endlag increased (Ground: 25F -> 30F, Aerial: 13F -> 20F)
[-] Neutral Special's bananas can now only hit grounded opponents
[-] Weight decreased (130 -> 120)
[?] Updated Crash sounds, Tech Roll, and a few misc. things
[?] New Palette: Claira

Update: 16 Sep, 2024 @ 2:38pm

V1.08.07 "Hotfix"
[?] Up Strong's Super is now tinted red (Consistency with Forward Strong's unshieldable-ness)
[?] Fixed HUD Angry not appearing