Fraymakers

Fraymakers

M.U.G.E.N Donkey Kong
Showing 21-30 of 40 entries
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Update: 13 Sep, 2024 @ 10:46am

V1.08.06
[+] Coconut range increased
[+] Forward Strong's Super hits and active frames increased, damage not increased (6 -> 9; Mugen Parity | 22F -> 26F)
[-] Forward Strong's back hit removed
[-] Forward Strong's Block-Break now requires more charge (In Charge: F62 -> F92)
[-] Forward Strong range decreased
[?] Banana BKB increased (50 -> 60)

Update: 12 Sep, 2024 @ 5:43am

V1.08.05
[+] Forward Down Tilt can now be reversed with the C-Stick (QoL change)
[+] Forward Strong's Max Charge length increased; now gains super armor when over a second of charge (M.U.G.E.N Parity; 1 Second -> 3 Seconds)
[+] Up Special's Super now travels higher (5.5 -> 6)
[-] Forward Strong's Attack armor no longer lasts a bit into the endlag (F33 -> F30)
[-] Aerial Neutral Special can no longer move on the ground (Bug Fix)
[-] Power Up no longer persists through a stock loss (Oversight Fix)
[?] Forward Strong's Attack now immediately ends if it stops at a ledge, range adjusted for sprite update
[?] Rolling Upper no longer checks for Grab or Clutch to be extended (This makes doing Up Strong's Super out of it much easier; QoL change)
[?] Sprite Art improvements
[?] New Alt: DK94
[!] Added an alt move for Jab, inputted with Grab or Clutch

Update: 19 Aug, 2024 @ 12:53pm

V1.08.04 "Hotfix 3 ☹"
[?] :/

Update: 19 Aug, 2024 @ 11:29am

V1.08.03 "Hotfix"
[?] Projectiles now ghost when hit, this should stop bananas from "reviving"
[?] Alternate intros should now be picked more often
[?] Fixed some sprite layering

Update: 18 Aug, 2024 @ 6:39pm

V1.08.02 "Hotfix"
[?] Added some sprites to Down Strong
[?] Fixed a console error

Update: 17 Aug, 2024 @ 5:38am

V1.08.01
[+] Down Strong's Landing BKB increased (60 -> 70)
[+] Up Special's Super's Launcher KBG increased (50 -> 55)
[+] Pummel can now be reversed before the launcher
[-] Forward Tilt and Forward Down Tilt shield push decreased (8 -> 5)
[-] Neutral Special startup increased (8F -> 10F)
[-] Banana's hitbox is now disabled when hit, should now be easier to challenge
[-] Up Special KBG decreased (50 -> 45)
[-] Aerial Up Special can no longer skip landing lag by landing during the animation
[-] Aerial Up Special goes less distance (4 spins -> 3 spins)
[?] Forward Strong's shield push decreased (10 -> 5), but now scales with charge up to 15
[?] Up Strong Sweetspot angle changed (90 -> 80)
[?] Coconut BKB increased (50 -> 70)
[?] Projectile Toss sound volume decreased by 5db
[?] New Palettes: Palettes 70, 74, & 85

Update: 14 Aug, 2024 @ 2:15am

V1.08 "Extra Stuff"
[+] Forward Strong's Super's ground speed increased (15 -> 20)
[+] Down Strong's landing KBG increased (40 -> 50)
[+] Projectiles now build meter
[+] Non-Dash Movement speed cap increased (5 -> 5.5)
[-] Dash speed decreased (10 -> 8.5)
[?] Idle and Crouch can now blink
[?] Jab 2 and Up Strong now have SonSon's After-Images
[?] Neutral Air sprites realigned
[?] Forward Air now has a sourspot
[?] Strongs now always send to hurt_heavy
[?] Down Strong's terminal velocity increased (25 -> 35)
[?] Misc fixes and corrections
[!] Added Down Special's Super: Power Up (From M.U.G.E.N DK 1.0)

Update: 1 Aug, 2024 @ 1:23pm

V1.07.03 "Hotfix 3 ☹"
[-] Back Air range decreased
[-] Bananas should now be properly reflectable
[-] Bananas should now be destroyed immediately when hit and no longer revive when landing after being hit
[?] Down Tilt range adjusted

Update: 31 Jul, 2024 @ 11:38am

V1.07.02 "Hotfix"
[+] Tumble can now grab ledge

Update: 31 Jul, 2024 @ 10:10am

V1.07.01 "Hotfix"
[?] Fixed console error