Fraymakers

Fraymakers

M.U.G.E.N Donkey Kong
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Update: 30 Jul, 2024 @ 7:14pm

V1.07
[+] Down Special can now drift slightly in the air
[+] Down Special now builds meter 50% faster
[?] Added more instances of voice clips
[?] Aerial Neutral Special no longer links to Grounded Neutral Special
[?] Side Special's slide off is now disabled when its roll ends
[?] Air Shield can now be used of attacks when held (Previously had no buffer or hold system)
[!] Removed Grab Super
[!] Added Ledge

Update: 2 Jul, 2024 @ 4:25pm

V1.06.02
[+] Forward Strong's arm swings now hurt opponents
[+] Neutral Special's coconut can now be thrown at two different speeds (Hold Special for fast throw)
[+] Down Taunt's cans now reflect projectiles
[-] Side Special's first active frame no longer hits twice (Bug Fix)
[?] Side Special's minimum spins decreased (3 -> 2; Bug Fix)

Update: 1 Jul, 2024 @ 6:56pm

V1.06.01 Hotfix
[-] Now depletes 50 Meter Points when losing a stock
[?] Updated info box

Update: 1 Jul, 2024 @ 5:44pm

V1.06
[+] Forward Strong range increased
[+] Up Strong can now hit twice
[+] Up Strong early hit range increased
[+] Grab Range increased
[+] Now gains 0.25 meter points when hit
[-] Jab 2 range decreased
[-] Up Strong's normal hit's end of smear is now a sourspot (same as early hit)
[-] Up Strong early hit hitstop decreased (-1 -> 6)
[?] Jab 1 angle changed (80 -> 60)
[?] Jab 2's input window has been shortened
[?] Down Forward Tilt is now Forward Down Tilt (input changed to down during the startup of Forward Tilt)
[?] Down Strong's extra height gain when charged has been increased
[?] Neutral Air angle changed (40 -> 50)
[?] Added a handful of new custom sprites
[?] Updated info box
[!] Added a custom Super for Grab

Update: 24 May, 2024 @ 12:00pm

V1.05
[+] Up Strong now has an early weak hit, it's unblockable with Super (still weak though lol)
[+] Pummel mash window increased (3F -> 4F)
[+] Side Special now spins a fourth time and can now be shortened after the second spin by not holding special
[-] FStrong's arm hit is now a sourspot
[-] FStrong Super no longer has a reduced arm hurtbox
[!] Added Rolling Upper; inputted in the startup of Side Special, costs 25% of meter, Grab/Clutch/Special can be held to extend the roll (Usable in-air, unlike in M.U.G.E.N)
[?] Actually changed the full meter sound to the one in M.U.G.E.N, though just the first one (2nd meter fill uses the old sound)

Update: 12 May, 2024 @ 5:00pm

V1.04
[-] Forward Tilt active frames decreased (3 -> 2)
[-] Forward Tilt and Down Forward Tilt range decreased, damage decreased (14% -> 13%), BKB decreased (60 -> 50)
[-] Down Air range decreased, startup increased (18F -> 21F), Extended ECB Foot lowered (40 -> 25)
[-] Up Special startup increased, range decreased (GRD: 11F, AIR: 7F -> Both: 12F)
[-] Getup Attack now loses invincibility when it starts falling
[?] Swapped the meter notification sound with the one from M.U.G.E.N

Update: 28 Mar, 2024 @ 12:40pm

V1.03
[+] Added Down Forward Tilt
[+] Fixed resources (Ie. Double jump, Side special & Up Special) from not being refreshed when landing in shield
[+] Grounded Up Special now has very low gravity (this prevents frame-perfect SDs when running off ledge and using the move right when leaving the ground)
[+] Added a joke hitbox
[?] Updated info box and palettes

Update: 20 Feb, 2024 @ 7:10pm

V1.02
[-] EX Forward Strong's multihit damage decreased (3% -> 2%)
[-] EX Forward Strong's last hit now has weaker knockback to match Forward Strong
[-] Neutral Air endlag increased (21F -> 22F)
[-] Neutral Air landing lag increased (12F -> 13F)
[-] Forward Air startup increased (13F -> 14F)
[-] Forward Air endlag increased (16F -> 18F)
[-] Forward Air range decreased
[-] Back Air landing lag increased (13F -> 14F)
[-] Banana's aerial and floor hurtbox sizes increased
[-] Grab startup increased (5F -> 6F)
[?] Banana angle changed (70 -> 60)
[?] Fixed both projectiles being able to be thrown at once

Update: 11 Feb, 2024 @ 6:00pm

V1.01 "Day 1 Patch"
[-] Jab 1 endlag increased (15F -> 22F)
[-] Jab 2 endlag increased (19F -> 26F)
[+] Jab and Up Strong's blindspots decreased
[+] Down Tilt range increased
[+] Down Strong's spike self hitstop increased (-1 -> -1.1)
[+] Down Strong's spike damage increased (7% -> 9%)
[+] Side Special's rebound can now be drifted once it's spinning slow
[?] Jab 2 steps further (20px -> 35px)
[?] Up Tilt now redirects to Up Special instead of Up Strong
[?] Back Air angle changed (70 -> 60)
[?] Partial fix to the coconut spawning frozen on some ledges, still breaks but doesn't freeze; DK is no longer locked out of projectiles when this happens
[?] Animation Adjustments
[?] Color Corrections
[?] Added most of his unique M.U.G.E.N palettes + adaptations of two palettes normally used for VFX

Update: 10 Feb, 2024 @ 12:11am

V1.0
Release