Slay the Spire

Slay the Spire

The Bogwarden
Showing 1-4 of 4 entries
Update: 11 Feb @ 6:49am

v1.2.0
- Bola Toss: damage 2 > 3
- Entangling Vines: Weak 2 (3) > 1 (2), Snared 2 (3) > 3
- Snare Trap: Snared 8 > 9
- Bag and Tag: Damage 7 (10) > 6 (10)
- Acid Cloud: Venom 3 (5) > 2 (3), Snared 3 (5) > 4 (6)
- Bide Time: Block 9 (12) > 9 (11)
- Hair Trigger: Damage 6 (10) > 8 (10), Draw 2 > 1 (2)
- Implode: Self block 12 (14) > 12 (15), Enemy block 14 (10) > 15 (15)
- Spiteful Staff: Damage 13 > 10
- Boulder Trap reworked: now shuffles a Boulder(+) into your draw pile and exhausts.
- Boulder: Trap. Deal 25 (32) damage to ALL enemies.
- Incarcerate: now exhausts
- Portents: Block 3 (4) > 2 (3), now also gives 2 (3) Vigor per discard
- Backfiring Trap: no longer exhausts, HP loss 3 > 4
- Spiritual Journey: Cost 1 > 0, Now ethereal, Max HP given 4 (6) > 3, Max HP loss per attack played 1 > 2 (1), Max HP loss now uncapped

- Dark pact & Bushwhack & Flock of Bats: new art
- Wild magic, bewitch, & flock of bats: sfx changed
- Natures wrath: vfx updated
- Bola toss: vfx sped up

Update: 9 Apr, 2024 @ 1:00pm

v1.1.0
- Incantation: Scry 2 > 3, no longer adds 1 (2) blasts to your hand, now adds a blast(+) to your hand for each Attack discarded via scry
- Spinning blades: hits 2 (3) > 2, damage 6 > 5 (7)
- Incarcerate: Damage 6 > 5
- Geyser: Damage 4 > 6, Blasts added 1 (2) > 1 (1+)
- Refined Blast: Damage 10 (12) > 9 (14), Draw 1 (2) > 2
- Darkvision: Scry 3 > 2 (3), Discards required 2 (1) > 2
- Spiritual Journey: Now Ethereal, Maximum max HP loss 2 (4) > 4 (6)
- Tripwire: Now draws cards immediately rather than next turn

- Reworded Blast
- Reworded the Trap keyword
- Nature's Wrath & Bramble Shield & Stickerbush Strike & Lasso Up: Improved VFX
- Nature's Wrath: Changed SFX
- Incarcerate: Beta art VFX
- Briar Patch & Bola Toss & Strike: Tweaked beta art
- Bugfix: Traps now trigger correctly with the Nimble mod, and possibly fix other mod incompatibilities with traps (courtesy of Sagil)
- Bugfix: Bogwarden's Skillbook should no longer crash the game when it shows up
- Bugfix: Spiritual Journey debuff VFX should no longer appear if you have artifact

Update: 13 Feb, 2024 @ 11:02am

v1.0.1

- Boulder Trap: damage upgrade +5 > +7, "triggered x times" wording on the in-combat hint reworded to either "not ready yet" or "ready"
- Blunder bus: added easter egg
- Energy icon on text now has a little border around it so it looks a little less weird
- Bugfix: Together in Spire no longer crashes when you launch a singleplayer run

Update: 10 Feb, 2024 @ 6:03pm

v1.0.0

- Wild Magic: Rarity is no longer taken into account - every card is just as likely to show up, like normal transforming
- Barbed Lasso: Changed name to "Lasso Up", changed art, changed beta art to old formal art
- Spiritual Journey: VFX
- Briar Patch: VFX
- Tinning Kit: new art
- Vengeful Totem: new debuff icon
- Added 1 unlockable and 1 free nameplate for Together in Spire
- Bugfix: Backfiring Trap can now be correctly played with Medical Kit
- Bugfix: Damage number displays on potions affected by mojo are now correctly reset at the end of combat
- Bugfix: Bottle of tricks can no longer give you snapper trap

Patch notes for versions prior to v1.0.0 (dating back to Sep 25, 2023) can be found on the GitHub releases page[github.com].