Slay the Spire

Slay the Spire

The Bogwarden
18 Comments
cportsman 13 May @ 2:03pm 
Very cool mod, but probably a little overpowered. As others have mentioned, there is some great novel use of design space; a simple example is spikes dealing damage to enemies who perform non-attack actions, or the interaction between non-attack damage amplification and relics like mercury hourglass. The card art is wonderful, matched only by the standard that the Hermit mod sets.
Null_Error 18 Jun, 2024 @ 4:15pm 
A 10/10 character. Pretty art, several (from first impressions) viable routes to build into, and above all, highly, highly satisfying to play, with the design space being close enough to regular characters to play nice with other mods, yet not something I've ever really seen before. The traps mechanic feels like what so many benefit-from-curses-and/or-hp-loss characters were aiming for, but way less awkward and with no weird cross-interactions. To top it all off, it fits into base-game lore.
nomdeplum 3 Apr, 2024 @ 3:10pm 
This is an excellent use of the design space to make a character based on indirect damage. The pacing and setup of traps is interesting, and I love the multiple distinct archetypes with some overlap in functionality. This feels like a base character in terms of design robustness, if not a bit overtuned (but that adds to the fun of it)
キャンディーアップル 22 Feb, 2024 @ 7:57am 
Beat the Heart super easily, I got the rare cards that increases max HP at the beginning of the game and ended up with almost 200hp. I went full blast+poison build, saw super fun to see enemies melt.
AvangionQ 20 Feb, 2024 @ 7:21pm 
Rainy 19 Feb, 2024 @ 2:36pm 
Bogtastic & Amazing artwork
キャンディーアップル 17 Feb, 2024 @ 2:47pm 
This mod is fun, recommended.
'tis but a phase, hon 17 Feb, 2024 @ 1:54pm 
cross-mod content <3
Arcturus Crane 16 Feb, 2024 @ 5:08pm 
based mod based mod
J4K3COX 16 Feb, 2024 @ 8:12am 
dingle bert
Diamsword 14 Feb, 2024 @ 8:14pm 
Awesome character.

Ingenious ideas put together making a fun to play character. I though I would suffer from a lot of screen effects but I was glad to be proven wrong.
I was amazed to see a lot cards having animation, on top of having great art. It might not be the most detailed but the style as a whole looks so great so its not even an issue.

As a balance freak I believe the character is a bit OP but nothing too crazy compared to other mods, I hope it will be tuned down in the future tho.
My biggest issue with the mod is that it's trying to do too much different stuff for my taste, by trying to pack too much ideas it's downgrading itself.

All in all I heavily recommend giving this mod a try for it's polished quality content.
Osprey 12 Feb, 2024 @ 1:30pm 
Fantastic character mod.

One bug I've found so far: when you have traps in your hand, draw pile, and discard pile simultaneously, the traps in your discard pile cannot be clicked (nothing happens on click). Same is not true if you have traps in any set of 2 of those places and it works as expected.
WildStrands 12 Feb, 2024 @ 12:17pm 
Common Ocean W moment ❤
S. Vagabond 11 Feb, 2024 @ 7:40pm 
Im bogging so hard for the bongwarden RN FRFRFRFRFR
Brick 11 Feb, 2024 @ 2:12am 
Lets gooooo
Mezix 11 Feb, 2024 @ 12:26am 
im bogging rn irl in real life right now!!!!!
Cany 11 Feb, 2024 @ 12:09am 
Genuinely might be the best individual character mod I have played. Bogwarden's mechanics all flow together incredibly well, and the overall polish is unmatched. The care put into the sound/VFX as well as the hilarious beta art is nothing short of amazing.
Plaid Max 10 Feb, 2024 @ 7:01pm 
THE WARDEN IS HERE!