Slay the Spire

Slay the Spire

The Prismatic
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Update: 19 Aug, 2024 @ 10:01am

Major Changes:
New Starting deck: 4 Strikes, 4 Defends, a Zap, a Prismatic Strike and Prismatic Defend every run
Removed colorless cards from card pool
The above two changes can be disabled via the settings.

Prismatic Strike/Defend Changes:
Exhausting Strike/Defend, Frosty Strike/Defend, and Stormy Strike/Defend have been removed.
Added Clawing Strike: Deal 6(9) damage. Increase the damage of ALL Attacks that cost 0 by 1 this combat.
Added Deflecting Defend: Gain 5(8) Block. Increase the Block gained from ALL 0-cost cards by 1 this combat.
Added Established Strike: Retain. Deal 6(9) damage. If another card in your hand has Retain, gain 1 Energy.
Added Established Defend: Retain. Gain 5(8) Block. If another card in your hand has Retain, gain 1 Energy.
Added Channeling Strike: Deal 6(9) damage. Trigger the passive ability of your next Orb.
Added Channeling Defend: Gain 5(8) Block. Trigger the passive ability of your next Orb.
Looting Strike/Defend: Draw and discard 1 on upgrade, was 2
Scraping Strike/Defend: Scrapes 2, was 3(4)
Empowering Strike/Defend: Gained Retain
Targeting strike: Apply 2 Target. (only to enemy hit)
Targeting Defend: Apply 2 Target to a random enemy.

Relic Changes:
Burning ring: Heals 2 at end of combat, was 3
Brimstone: At the start of your turn, gain 2 Strength and 1 Focus, and all enemies gain 1 Strength.
Mummified hand: New effect (in addition to the old one): Whenever you play your first Power card each turn, draw 1 card.
The name has also been changed to Mummyfied hand. Blame Sandtag.
Snecko Skull: Uncommon -> Rare
Shovel: Uncommon -> Rare
Tingsha: Rare -> Uncommon
Reality Box: Uncommon -> Shop
The Boot: Whenever you deal less than 5 unblocked Attack damage, apply Poison equal to the difference.
Inserter: Gives 1 Mantra every other turn, was 2
Tough Bandages: Gives 2 Block per milled card, was 3
Ring of Keys: Has been completely reworked. Now is a Shop relic that says “At the start of each combat, draw 1 extra card for each Innate or Bottled card in your deck.” (Thank you Cae for the code!)
The Prismatic can now see Juzu Bracelet, Tiny Chest, Hand Drill, Cauldron, and Mélange
Yup, they were gone, but now they’re back! Originally, we cut them because we figured that the relic pools would be way too bloated with bad relics like these in the pool. But…we think it made the mod too easy. So they’re back. Have fun seeing them again >:)

Card Changes:
New Card!
One for All: Gain 8(12) Block. Put all 0-cost cards from your draw pile into your hand.

Removed On a Roll (whenever you play an attack, gain a temporary Strength and Dexterity)
On a Roll was our idea for a payoff for playing a bunch of 0-cost attacks in a turn. However…it ended up being pretty bad, unless you found an Orange Pellets, which made it incredibly overpowered. Fun idea, but ultimately, we’re removing it.

The following cards are no longer Prismatic: Capacitor, Compile Driver, Defragment, Follow-Up, Perfected Strike, Storm of Steel

Ironclad Card Changes:
Bash: Basic -> Common (can be seen in card rewards). Now deals 10(12) damage and also applies 2(3) Target.
Clash: Can only be played if every card in your hand is an Attack or are in Wrath.
Flex: Gain 2(4) Strength and 2 Focus. At the end of this turn, lose 2(4) Strength and 2 Focus.
Havoc: Always costs 0. (Scry 1.) Play the top card of your draw pile and Exhaust it.
Heavy Blade: Deal 14 damage. Deals 2(4) additional damage for each Strength and Mantra you have.
Wild Strike: Deal 12(17) damage. If the enemy is not debuffed, shuffle a Wound into your draw pile.
Reckless Charge: Deal 7(10) damage. If the enemy is not debuffed, shuffled a Dazed into your draw pile.
Intimidate: Apply 1(2) Weak to ALL enemies. Apply 2(3) Weak instead if an enemy has 2 or more debuffs. Exhaust.
Metallic Rupture: Renamed to Metallic Faith; Gain 2(3) Mantra. At the end of your turn, gain Block equal to your Mantra.
Rage: Enter Wrath. (Whenever you play an Attack this turn, gain 2 Block.)
Rupture: Whenever you lose HP from a card or play a Power card, gain 1(2) Strength.
Sentinel: Gain 5(8) Block. If this card is Milled or Exhausted, Exhaust it and gain 2(3) Energy.
Shockwave: Apply 3(4) Vulnerable, Weak and Target to all enemies. (Used to be 3(5) of each debuff)
Brutality: (Innate.) At the start of your turn, lose 1 HP, then draw 1 card for each debuffed enemy.
Juggernaut: Deals 4(6) damage whenever you gain Block, was 5(7)

Silent Card Changes:
Survivor: Basic -> Common (can be seen in card rewards). Now says: Gain 8(11) Block. If you discard a Status or Curse, Exhaust it and draw 1 card.
Dodge and Roll: Costs 0. Gain 3(5) Block. Next turn, gain 3(5) Block.
Neutralize: Deal 3 damage. Apply 1(2) Weak and 1(2) Target.
Outmaneuver: Next turn, Scry 2(3) and gain 2(3) Energy.
Prepared: Gives 1(2) Block, was 3(4)
Quick Slash: Deal 8(12) damage. Draw 1 card. If that card costs 0, draw 1 additional card.
Slice: Deals 4(6) damage, was 6(9)
Accuracy: 0-cost Attacks deal 4(6) more damage, was 3(5)
Catalyst: Costs 1(0). Double the enemy’s Poison and Mark. Apply 99 Target.
Choke: Costs 1. Deals 4(5) damage. Whenever you play a card this turn, the enemy loses 3(4) HP.
Crippling Cloud: Apply 4(6) Poison, 2 Weak, and 2 Target to ALL enemies. Exhaust.
Heel Hook: Costs 1. Deal 5 damage. Draw 1 card. If the enemy has 2 or more debuffs, gain 1 energy (2 energy).
Infinite Blades: (Innate.) At the start of your turn and whenever you play a Power card, add a Shiv into your hand.
Setup: Always costs 0. Gain 1(5) Block. Put a card from your hand on top of your draw pile. It costs 0 until played.

Defect Card Changes:
Stack: Scry 3. Gain Block equal to the number of cards in your discard pile (+3).
Blizzard: (Retain.) Channel 1 Frost. Enter Calm.
Consume: Gain 2(3) Focus. Lose 1 Orb slot. If this card is Milled, gain 2(3) temporary Focus.
Fusion: Gain 1 Orb slot. Channel 1 Plasma.
Hello World: Costs 1. At the start of your turn, add a random card of any rarity into your hand. (no longer just common)
Multi-chaos: Evoke your next Orb X(X+1) times. Channel X(X+1) random Orbs.
Tempest: (Retain.) Channel 1 Lightning. Enter Wrath.
Echo Form: Retains when upgraded
Thunder Strike: Costs 2. Deals 8(11) damage per Orb channeled this combat.

Watcher Card Changes:
Eruption: Deal 9 damage. When milled, enter Wrath.
Vigilance: Gain 10(14) Block. When milled, enter Calm.
Flying Sleeves: Deal 3(5) damage twice. When Retained, gain 1 temporary Strength.
Halt: Gain 3(4) Block. If you are in a Stance, gain 7(10) additional Block.
Pressure Points: Applies 2 Target, was 2(3)
Protect: Retain. Gain 12(16) Block. At the end of this turn, Retain up to 1(2) cards.
Like Water: Gain 4(6) Block if you are in Calm or have a Frost Channeled, was 5(7)
Master Reality: Rare -> Uncommon
Mental Fortress: Whenever you change Stances or play a Power card, gain 4(6) Block.
Perseverance: 0-cost, Retain. Gain 4 Block. When retained, increase Block gained by 1(2).
Reach Heaven: Deal 10(15) damage. Channel 1 Dark. Shuffle a Through Violence into your draw pile.
Signature Move: Can only be played if this is the only Attack in your hand or you are in Calm.
Wave of the Hand: (Channel 1 Frost.) Whenever you gain Block this turn, apply 1 Weak and 1 Target to all enemies.
Windmill Strike: Retain. Deal 8(10) damage. When Retained, increase its damage by 2(3) this combat for each card retained.
Wreath of Flame: Your next attack deals 5(8) additional damage. Gain 3(5) temporary Focus.

Prismatic Card Changes:
Exploit pain: Deals 5(7) damage, was 6(8)
Ocho form: Costs 2 (was 1)

Misc changes:
Added back the Elixir and Essence of Darkness potions
Defeating the heart now shows a cutscene that matches the character you have the most cards of (if it’s a tie, it displays the Prismatic’s old cutscene instead)
General templating and quality of life improvements

Update: 31 Mar, 2024 @ 12:01pm

Japanese and Simplified Chinese Translations added!


Also, Foreign Powers should no longer crash the game if cast on anyone who isn't the Prismatic.

Update: 16 Feb, 2024 @ 10:56pm

Update: 16 Feb, 2024 @ 10:53pm

Update: 16 Feb, 2024 @ 9:43pm