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Also, animating is really hard, and using the pre-existing character parts was way easier. The model was a combination of me wanting it to look like that...and a lack of skill on my part.
But no, I'm not going to re-learn how to animate models over a year after the mod releases.
Extra points for being good into Time Eater.
And as for which ones and changed and how...you'll have to play to find out! :)
Love the mod btw
(Note that Blade Dance and Scrape have just had their rarities changed, while Echo Form wasn't actually changed.)
Accept my friend request, I'll send it over.
And if you do finish it, could we display it in the mod description and on Reddit? That would be really cool :)
And yeah, we argued about that one for a while. Our original implementation was to apply 2 target the first time an enemy hit you, then 1 additional target after that, which essentially functioned the way you want it to. But that just seemed...really confusing. And unfortunately, we don't know of a way to change when the target applies. Maybe we'll change it at some point the future.
Regardless, you might be the first to climb from a0 to a20, which is super impressive. I'm so glad you loved it :D
And you should probably enjoy the game before playing this mod, because it takes from every mechanic in the game. Consider it the final exam, after playing this awesome game first :)
Frost orbs with juggernaut and barricade is deadly.
Lots of strong cards but it seems tricky to pull those deadly combos.