Dominions 6

Dominions 6

The Forgotten Realms - Total Conversion Mod
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Update: 23 Feb @ 8:56pm

Adjustments to earth, fire, air, water and corrupt water elemental weapons and other values, giving air and water elementals better combat utility while trying to keep them in line with their costs and tabletop CR values.

Update: 23 Feb @ 8:22am

Added missing #undead trait to Beholder Death Tyrants
Hound Archons are now a unit, not a commander, and 30 gems summons 4 of them, not just 1. They were far too underpowered after removing their promotion ability for a cost of 30 gems.

Update: 11 Feb @ 7:24am

Fixed shield/helm bug on Zhentarim and Cormyrian units.

Update: 2 Feb @ 2:34am

Complete Overhaul of Calimshan and the surrounding lands.

Fixed a bug related to Menzoberranzan's start position.

Update: 29 Jan @ 9:28pm

Fix for Sahuagin Barons becoming Raidmasters when going to land.

Update: 28 Jan @ 2:58pm

A small helping hand for the Halflings of Luiren, including more sensible armors and a new unit for the recruitment roster.

Update: 27 Jan @ 3:53pm

fixes for missing stealth on Magehound and borked sailing value on Halruaan Skyship.

Update: 25 Jan @ 12:07am

Fix for Communions, which apparently didn't take the last time out.

Update: 24 Jan @ 10:47pm

Minor Updates to 0.95 experimental to bring in content from 0.94.

Update: 24 Jan @ 9:55pm

reduced elemental combat summons to 1 effect instead of 1+0.5 effects. Adjusted fatigue slightly. Still no gem cost. Reduces, but not removes, spamming elementals.