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Just continued without him. Just summoned my first pit devil and he's not bad as a semi replacement. Got around to blocking Auromycos ... now going to try and dominion kill it. as its only got 2 provinces and the throne left. Don't quite feel up to trying to invade a province with 12K units.
You may not like his 4% defection chance, but it's accurate to the lore. His inclusion is also important mechanically for deterring early attacks on Myth Drannor from the Dragon Cult, Zhentarim and Dalelands. He is, however, way OP for an early game unit. Plan accordingly.
Oryndoll relies heavily on slaves, of course, and its Elder Brains who can cast the Ceramorphosis ritual and create a new, semi-random mindflayer. It can be a good time, but still needs some work, and that deep in the Underdark can feel a bit lonely.
I too loved my long playtest games with Maerimydra, but haven't heard many call it a favorite, so that's awesome. I have similar feelings with Menzoberranzan.
I would definitely play around with the Dalelands and Tel'Quessir on the surface, as they are the two of the most recent additions. Scoured Legion will scratch your itches if you like playing as the bad-guys. And you really shouldn't skip the Nantarn Alliance if you've enjoyed the mod so far. It's the best the mod has to offer with its various events, heroes, and challenges.
Eurus - yeah, bug for sure. At one time, the Dwarven factions were commanders-only, a sort of experiment that I ended up scrapping. Must have missed an edit on that unit, thanks. Adding it to the list for the next update.
Brasch - thanks for the kind words!
Rhydoc - will take a look. The nation needs some balancing for sure so thanks for the notes.
re: Freeing Mindflayers - intentional. Vamp Brides castable underwater - will fix. Gods are a WIP, and yeah, some attention to the #moreX is in the works. Dragon Egg Seduction: the eggs being immobile is likely the cause, not sure. If so, then it may just be a lost mechanic, unless we want dragon eggs moving around the map on their own, which would be pretty odd.
Idk if this was intentional to leave out this power for these deities.
Moonsea (402) has a gateway in it that isn't connected (there is no way to access)
Mother of Mists (78) is inaccessible (no connections)
As Aleaxtis Sahaugin, I cast a bound Marid. The Marid was able to cast Free Mindflayer. I'm guessing they shouldn't be able to?
I then took my mindflayers and turned them into Alhoon. Then my Alhoon cast Create Undead: Vampire Bride, which immediately drown (probably shouldn't be allowed to cast underwater if they can't breathe underwater)
I believe all AI's were set to Difficult, but it shouldn't matter much. Other settings in this game include Conquest Victory (though all the custom thrones are still on the map, just don't count toward victory), and slow research. Otherwise, I thinks it's just default.
Do be sure that all the nations are in play. Leaving a nation out will not remove them from the map, but will leave their capital empty and independent, and the nation will not likely do anything but defend.
Be sure to use 0.94, not the experimental 0.95.
Wish spell: no changes that I know of - quite a few units are not wishable, but other than that, I don't recall making any changes. What are you experiencing?
In the meantime, water and air elementals should be more effective in combat, without being OP.