Barotrauma

Barotrauma

- The Enoch Flounder -
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Update: 20 Mar, 2024 @ 2:25am

- Very slightly altered the opacity of some of the monitors, making thm easier to read at a glance.
- Slightly altered the bouyancy of the mothership, as the shuttle's ballasts can now be controlled remotely.

Update: 19 Mar, 2024 @ 5:08am

- Did as I promised - the shuttle is now complete with every feature I had planned to add to it, including a fire and flood alarm system, which even locates the fires and floods, as well as a backup power system, toggled from the command room, and even two force descent/ascent buttons, to remotely control the shuttle's ballast. The shuttle has to be powered for this to work properly though. Now that I'm more or less completely finished, I'll avert my focus to finishing the trailer/feature overview video!

Update: 18 Mar, 2024 @ 11:45am

- Can't remember what I did but it was good. Have a killer headache and need to go to bed, still very sick but will probably completely finish the fire thingy thing tomorrow....

Update: 17 Mar, 2024 @ 6:47am

- Finally implemented the backup power system. It has two modes - charging, which consumes more power from the reactor and may make the power slightly unstable, and delivering, where the amount of power in the batteries remain stagnant, but they help take the load off of the reactor. You can tell which one it is in when looking at the battery monitor in the command room.
- Disconnected fire and flood alarms - was gonna upgrade them significantly but got violently ill again, and now I'm gonna sleep, but I'll get back on it.
- Added fire extinguisher in engineer's office.
- Changed up some of the lighting very slightly.

Update: 15 Mar, 2024 @ 1:38am

- Fixed all the drone issues - the drone will now sink, but also has roughly 360 coverage, as before. It'll take a lot before the drone starts to sink, but you know what to do about it when it does! Will fix any oddities or bugs that may occur, but the worst is over. On to the next tasks!

Update: 15 Mar, 2024 @ 12:44am

- Quickfix: Drone got ridiculously fast last update - it was no good. Reversed last update and increased the size of the drone, readying for a new round of testing to see if I can find a way to preserve 360 shooting whilst also making the drone vulnerable to damage. Guess the drone will remain invincible a little longer!

Update: 15 Mar, 2024 @ 12:02am

- Accidentally made the drone invincible some patches ago - didn't realize hulls were incapable of receiving damage by themselves. The drone is now sinkable again, though it lost its ability to shoot straight down. As far as I know, this is a game thing, since I've tried everything I could think of, but if I can find a way to keep both the vulnerability of the drone and the 360 gun coverage, I'll do it. The blind spot is literally only straight down, - an angle at which you'll rarely ever be approached at, anyway, so, it shouldn't cause an issue... - Worst case scenario, you'll have to manuever yourself a little bit!

Update: 13 Mar, 2024 @ 9:02pm

Big changes on this one!
- Buffed the shuttle slightly - toughened its walls up to a number I hear is high enough to keep it from collapsing in the Hydrothermal Wastes, should you be crazy enough to bring it there, somehow.
- Added the ability to control the shuttle's discharge coils from the mothership's command room and drone control. Additionally, but only in the command room, you can control the depth charge, too. Buttons are those circular ones near the CCTV. Couldn't label them, but placement is intuitive - the bottom button controls the southern coil, the one to the right controls the eastern, and the one to the left control the depth charge. In other words, they match the positions of the weapons they control. This is true for both the drone control and command room, except the drone control doesn't have the depth charge button.
- Hooked the shuttle up to the radio announcer system.
- Fixed a major error on the drone where it wouldn't recharge.
- Altered the buoyancy of both the mothership and the shuttle to enhance the driving experience when the two are connected.
- Added an automatic hull patcher in the shuttle, for when it's empty but monsters still choose to target it. It'll buy you a little more time to react.

Over-all, this update makes it slightly easier to play with a smaller crew, given that half the shuttle's weapons can now be accessed from the mothership!

Update: 12 Mar, 2024 @ 4:35am

- Hopefully fixed an issue that caused the fire and flood alarms not to work correctly - got violently ill before I could rewire the text display, however, so, the text revealing the exact location of the fire/flood is no longer present, until I get to fixing that, too.
- Added monitors to the power room, showing load, power output, etc etc.
- Added a lever that triggers an alarm - thought it could be helpful under certain circumstances, though it'll probably receive a new function soon, I just didn't wanna add a lever without purpose.

Update: 11 Mar, 2024 @ 4:51pm

- Made the fire alarm blink more powerful.
- Made the drone alarm significantly louder, added obnoxious bright blinking lights along with it, making it easy to tell when it's when without headphones or when deaf.