Barotrauma

Barotrauma

- The Enoch Flounder -
Showing 21-30 of 30 entries
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Update: 5 Mar, 2024 @ 4:37am

- Accidentally disconnected a supercapacitator last update (??? not sure how I did that...) Fixed it promptly

Update: 5 Mar, 2024 @ 3:29am

- Added a discharge coil to the railgun side of the mothership. Hopefully, this will spare some ammo and effort.
- Fixed a few visual issues.
- Fixed some minor errors on the drone and shuttle.
- Slightly altered waypoints in command room, in hopes of getting bots to stop contorting themselves in this area....

Update: 4 Mar, 2024 @ 11:05am

- Changed the BB-Dumbo Floundrone back to how it was, as there was nothing wrong with it in the first place. The damage boost did help, both in combat and against ice spires, however, the kamikaze aspect of it became a health hazard to nearby divers. Coilgun BB is definitely the best BB.

Update: 4 Mar, 2024 @ 8:48am

- Buffed the drone - replaced coilgun with flak cannon. It now deals greater damage at the cost of occasionally hurting itself a little bit. Will probably change this, but this was the idea that worked best for now...

Update: 4 Mar, 2024 @ 3:25am

- Fixed issues with the drone buoyancy + the drone sinking too easily. Bear in mind, the drone will always sink if you crash it full speed into walls, but it should be more resistant to enemy attacks now.

Update: 4 Mar, 2024 @ 2:45am

Update: 4 Mar, 2024 @ 1:32am

Update: 4 Mar, 2024 @ 12:47am

Update: 4 Mar, 2024 @ 12:46am

- Added a functional heart monitor to the surgical table in the OR. Beat ain't accurate, but at least you'll know if your patient is dead from a distance!
-Presumably fixed the flickering issues.
-Better lighting in drone control.
- Added toggleable surgery lights in OR.
-Added an extra fabricator in crew quarters - more recycling, please!

Update: 3 Mar, 2024 @ 12:04pm