Serious Sam: Siberian Mayhem

Serious Sam: Siberian Mayhem

Fall of Melancholy Village [Custom Story Campaign]
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Update: 25 Mar, 2024 @ 6:05am

0.8a - Window resave

Update: 24 Mar, 2024 @ 8:55pm

0.8 - Building Area fixes
-In AK area enemies will no longer get stuck when they charge at you.
-Resaved the Building Block meshes in hopes it wont give out an error to the players

Update: 24 Mar, 2024 @ 1:06pm

0.7 - Resaved as part of project's Russian Buildings to see if it crashes the player because of it

Update: 13 Mar, 2024 @ 6:24am

0.6 BETA RELEASE
-Added Side Quests that tell the story on why everyone has disappeared
-Adjusted the balance for Serious Difficulty players
-Reduced the count of Enemies during Second Village Assault but increased their spawn rate
-In Lake area added more ammo
-Added Open World segments and rewarding loot for survival and making Main Quest easier if you do explore
-Removed Spawn Effect for Enemies
-Removed Spawn Effect for Vehicles
-Added AK weapon if you can find it
-Added shotgun in the side quest area (Explore the areas and you'll find it)

Update: 9 Mar, 2024 @ 10:55am

0.5 Slight Changes for Serious Difficulty Players
-Added additional bandage next to the chase lamp's safe light.
-Turned off Spawner effects to make things more mysterious
-Added geometry preparation for big update "Open World Side Quest" (To see it you'll have to look outside the objective's marker by driving, following the road. "I do not recommend doing that as it'll waste your time since it's not yet finished."
-Push for the Side Quest Update
-Adjusted the Intro Chaser's spawn to prevent players getting caught immediately on Serious Difficulties

Update: 8 Mar, 2024 @ 2:18am

0.4 - Slight Balancing Update
-Added a bandage and one pistol clip next to the Radio. This way you'll be able to clear the area more efficiently and will be able to take more hits.

Update: 7 Mar, 2024 @ 3:56am

0.3 MAIN PUBLIC RELEASE
- Fixed the Objectives and made them more obvious on showing where to go
- Adjusted the Post Processing effect to make sure that it's not too dark
- Fixed progress breaking issues
- Added additional objective marker to prevent confusion within the Lake area
- Made sure it autosaves in certain areas
- Added additional ammo in Second Village
- Resaved all the Cutscenes in hopes it'll sync in multiplayer.

Update: 7 Mar, 2024 @ 2:42am

0.2 Objectives Adjustments

Update: 7 Mar, 2024 @ 1:38am

0.1 Lightning and Steam Deck test phase

Update: 6 Mar, 2024 @ 10:04am

0.0 - Testing Phase