Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: 16 Feb, 2015 @ 9:49pm

V3.1.8

Merged in new art and volcano progress.

Things are coming along nicely.

The volcano is subject to some freezing, but I'm sure we will solve that soon.

Nexus version is available here: http://www.nexusmods.com/shadowrunreturns/mods/165/?

Update: 4 Feb, 2015 @ 7:49pm

V3.1.7

- Fix for dying in your sleep
- Changes to try and prevent neutral NPCs freezing the game in the Tenth Street Office Block
- Changes to make hire conversation reusable. This will be pushed out to all other maps in a future update.
- Changes to fix door logic in the Tenth Street Office Block. This will be pushed out to all other maps in the future.
- I have someone looking into reproducing the Cage freeze issue.

Unfortunately this is all the time I can spend today. Next update might not be until Wednesday.

Update: 3 Feb, 2015 @ 7:32pm

V3.1.6
Merged in changes from Dave and Thomas.

Aneki maps are looking good.

Volcano logic is looking good.

Hopefully nothing broke while merging!

UPDATE
02/04/15

Some major issues have been reported. I will look into them tonight.

- Sleeping will set your HP to zero. (Easy fix)
- Unending Neutral turn reported. (Strange, but should be easy fix)
- Canceling entering a building prevents you from entering buildings. (Old issue)
- Game freezing on entering the Cage (Need to investigate, I haven't seen this first hand)

Update: 31 Jan, 2015 @ 4:46pm

V3.1.5
Bug fixes!

- Fixed docks conversation issues
- Sassie conversation tweaks
- Dog conversation fixes
- Players are now given a broken jack in the beginning.
- Doc M now replaces the broken jack with a working on. The logic for this will be further improved to allow mages to avoid the essence hit.
- Octoboss strategy fixed. No more permastun.
- Other little things not worth mentioning.

Still lots to do, but enough for now!

Update: 31 Jan, 2015 @ 3:21pm

V3.1.4
Merged in more changes submitted by Dave.
I did not verify them since most were on the in progress Volcano map.

I'm working on bug fixing other sections now. Expect another update tonight.

Update: 26 Jan, 2015 @ 11:04pm

V3.1.3

Thanks to Dave the Prologue can now be viewed.

He also added some improvements to the Shaman in the cemetery.

Additionally, on learning that you can get disarmed in the arena, I have added a weapon option to the boy merchant so you aren't completely stuck if you are going the melee route.

I hope to have more fixes tomorrow or Wednesday weather permitting.

Update: 25 Jan, 2015 @ 10:41pm

V3.1.2

Small update, I expect I'll have more bug fixes tomorrow.

- Investigated Ghoul disarmed. Apparently it can happen and can seriously hose the player. This has been resolved by allowing the purchase of a new weapon in the Cage.
- Fixed the Drake Tower elevator message. You should now see the correct messages.
- Moved the "Welcoming Committee" so that he isn't standing in front of the desk.

I had hoped to accomplish more but got sidetracked on realizing my Drake Tower NPCs have forgotten how to open doors. I will be investigating that more.

I also want to add cover to the first floor. The posts block line of site but should only grant partial cover. The desk should also grant partial cover.

Update: 18 Jan, 2015 @ 8:16pm

V3.1.1

Merged more changes in. This is officially an UNTESTED build.

I don't expect the merge process broke anything, but please keep an extra sharp eye open for unexpected behavior.

Update: 18 Jan, 2015 @ 7:46pm

V3.1.0

Merged in updated maps and bug fixes from Thomas and Dave.

Other minor bug fixes.

Update: 11 Jan, 2015 @ 10:09pm

V3.0.15
- Dialogue Fix in Arena (nuyen for beating The King)
- Added Debug Flag and tools to help test Tenth Street Cemetery. If you see anything odd LET US KNOW!
- Added logic to disable searching empty graves. LET US KNOW IF PERFORMANCE SUFFERS!
- The Grim Reaper Patron remembers you. They can only drink so much Iced Tea!
- Added Debug Flag and tools to help test Jake's Apartment. If you see anything odd LET US KNOW!
- Bed logic fix. You can now leave the configuration menu without any changes.
- Removed multiple paths behind the wall in Caryards. I'm tempted to add a secret location in the future though (just for fun)
- Added Debug Flag and tools to help test The Cage. If you see anything odd LET US KNOW!
- Fixed Glutman spawning tracking so that it tracks progress overall not simply True/False.
- Fixed Glutman so he doesn't automatically respawn if you return to the Cage. You can still make him spawn by calling his secretary but I will be fixing that.
- Fixed randomly naked patron in The Cage Club as well as NPC positioning.