Crusader Kings III

Crusader Kings III

Centralization: A Legal Overhaul (1.16.2.3)
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Update: 30 Jun @ 5:27pm

2.0.1
Just some small bugfixes and and update to the newest version :)
- Laws are no longer visible to tribal characters
- Updated to 1.16.2.3

Update: 1 Jun @ 1:45pm

2.0: The Tribal Update
The largest update to the mod yet, bringing it to the most recent version of the game and reworking many of its mechanics to be more intuitive.
- Fixed a huge number of bugs
- Added a new, sleeker UI, as well as the ability to see other rulers’ centralization via their character window (right under domain limit)
- Centralization now increases or decreases over time to reach its expected level, instead of instantly changing
- Added a new set of tribal laws exclusive to tribal rulers
- Reworked the feudalization mechanic to be based off of these new laws, requiring the highest level of 3 of the 4 laws to become feudal. (Kind of a fusion of Imperator Rome’s system with CK3’s mechanics)
- Added a new “Research Investment“ law that increases your learning and lifestyle experience (Characters whose faith has the Monasticism tenet can unlock the first level of this law for free!)
- Characters whose liege have a higher centralization than them will now get a bonus equal to half of the difference between their two scores
- Tooltips have been reworked to improve parity with the base game and make more intuitive sense

And much more! Honestly, I made so many small changes that it's difficult to remember them all now that I’m writing a changelog. (lesson learned: keep track of that while you work!)

Please let me know on the discord or in the comments if there are any new bugs with this update, and have fun!

Update: 28 Sep, 2024 @ 8:12pm

1.3.0
Just a small update to get the mod working with Roads to Power.
- Updated to new format, properly working
- New Imperial Bureaucracy bonuses to give extra centralization to administrative realms
- Administrative governments do not require vassal approval to pass laws, making the system much easier. I do plan on adding a new mechanic to replace it in a future update if I'm able, but for now this seemed like the best course of action.

Please let me know on the discord or in the comments if there are any new bugs with this update, and have fun!

Update: 15 Jul, 2024 @ 5:33pm

1.2.6
- Fixed a bug that caused high tribal authority debuff to be applied at absolute tribal authority, and vice versa.

Update: 17 May, 2024 @ 10:41pm

Update: 13 May, 2024 @ 12:36pm

1.2.5
Various bugfixes, including:
- Solved Div/0 errors in log
- Solved default problem with economic and military laws
- Other things I cant remember ',:]

Update: 8 May, 2024 @ 8:42pm

1.2.4
- The peasantry can now more directly voice their concerns by joining a reform faction. However, they still cannot create one themselves, and require a noble to lead them.
- Debt now negatively impacts centralization

Update: 8 May, 2024 @ 9:23am

Update: 7 May, 2024 @ 9:27pm

1.2.3
- Visigothic Codes Tradition now gives the desired effect, where before it did nothing

Update: 7 May, 2024 @ 3:02pm

1.2.2
- Characters can no longer create an inheritance reform faction if their liege's culture has 'Byzantine Traditions'