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Here's my translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
https://forum.paradoxplaza.com/forum/threads/rework-crown-authority.1753840/
[00:16:35][E][jomini_script_system.cpp:284]: Script system error!
Error: has_cultural_tradition trigger [ target tradition was null ]
Script location: file: common/factions/00_law_factions.txt line: 1245 (inheritance_reform_faction:can_character_create)
[00:16:32][E][jomini_script_system.cpp:284]: Script system error!
Error: culture trigger [ Wrong scope for trigger: culture, expected character, landed_title, province ]
Script location: file: common/script_values/00_centralization.txt line: 304 (centralization:add:value)
file: common/laws/00_succession_laws.txt line: 252 (single_heir_succession_law_youngest:can_have)
There is another mod called "more laws" that is less elaborated than your but has this feature I really like
It removes the different religion penality and disallows for the converting of counties
If you could add such feature Id be grateful
The errors that loops fairly often in the log looks like this:
[23:10:12][jomini_script_system.cpp:278]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/laws/00_economic_laws.txt line: 222
[23:10:12][jomini_script_system.cpp:278]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: common/laws/00_economic_laws.txt line: 222
[23:10:12][jomini_script_system.cpp:278]: Script system error!
Error: Invalid left side during comparison 'scope'
Script location: file: common/laws/00_economic_laws.txt line: 222
Not sure if this is normal or not, maybe it is then it is a false alarm.
1. Integrate some sort of investiture (church vs lay) functionality. There is a similar feature in the "Catholic Trinity" mod which overall feels quite convoluted and out of place. In your mod this could also determine the tax levels that you can set for church holdings.
2. I feel, the penalties for higher tax levels could be more severe.
3. I really like the "Coronations" mod which adds a lot of flavour around playing within the HRE. It goes along quite well with Centralization, however some aspects (Authority vs Centralization values) seem quite similar.
4. Maybe tie it with the new Legitimacy mechanic, i.e. by capping the max. centralization depending on your legitimacy value.