Victoria 3

Victoria 3

Syndicate - Monopolization of Trade in Victoria 3
Showing 11-20 of 26 entries
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Update: 14 May, 2024 @ 2:13am

changed the ownership production method to values below 1

Update: 13 May, 2024 @ 1:45am

changed the quantity of traded goods from 1 to 5 for all of the new manufactured goods

Update: 23 Mar, 2024 @ 12:03pm

logo update

Update: 23 Mar, 2024 @ 9:51am

changed some values to hopefully make it more likely that the ai trades the new goods

Update: 22 Mar, 2024 @ 3:19pm

added some new icons

Update: 22 Mar, 2024 @ 2:14am

changed wrong scaling of transport and electricity production method which resulted in veeeery high numbers of input and output goods

Update: 21 Mar, 2024 @ 2:56pm

added hemp plantation, juniper berry plantation and herb plantation

Update: 21 Mar, 2024 @ 10:49am

added virginia tobacco plantation as input good for snuff plant and cigar plant.
changed some values of prices and production methods.

Update: 20 Mar, 2024 @ 5:42am

Added seawater destillation plant which produces natrium as input good for ether plant.
changed some prices of the new goods.
Made new ressource buildings available for player instead of only ai.
reduced convois generated by transportation production method.
added map mesh files for cola nut plant which I forgot to add in the last version.
atm ressource buildings can be built in any state (seawater plant should only be possible in costal states),
but I'm planning to add ressources to the map, so that for instance the cola nut plantation can only be built in africa.
But this is planned after I finished adding all the buildings and goods.

Update: 19 Mar, 2024 @ 1:02pm

Added 3rd pop type: scum
changed input / output and pops on all buildings
all factorys now need a second input like the cola plant.
until I have enough time to add new ressources for each factory, I choosed something that might not make much sense as input at the moment.