Arma 3
Project DISMEMBER (SP-MP)
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Update: 10 Apr, 2024 @ 12:56pm

Updated CBA settings

Added ability to remove clothing upon dismemberment in Addon Options (NVGs will stay.. for now)

Update: 9 Apr, 2024 @ 11:40am

v0.3 change-log


Bug Fixes & Features
  • Added CBA as a dependency
  • Users can now control how often dismemberment occurs. Freely adjust between 0% to 100%
  • Users can now decide if the helmet and goggles stay or not. (will be adding more items)

  • Added temp fix to help issue with units being dismembered if they survive the explosion
  • Fixed issue with bodies disappearing unexpectedly
  • Removed model that was causing issues.
  • Added some basic checks to prevent unexpected behavior
  • Improved item transferring (thanks to ZluskeN)
  • Improved spawning, it should now copy the exact pose and position more accurately.
  • Player units original body now deletes upon respawn instead of staying hidden globally forever - improving performance. (Thanks Gunter Severloh)



Known Issues:
Most of these are dedicated server issues. To submit a bug use the discussion section
  • on dedicated servers: AI units heads do not change to the dismembered head model.
  • If using Zeus Enhanced dismemberment will NOT apply to any units placed by Zeus. For the time being do not use Zeus Enhanced until I patch this
  • Player units that die but are not dismembered will delete upon respawn (will apply hotfix soon)


v0.4 update will introduce new models, upgraded textures and features.

Update: 18 Mar, 2024 @ 7:03pm

v0.2 changelog

Bug Fixes & Features
- Added Multiplayer and Zeus support (Now works on all multiplayer environments and with Zeus units)
- Fixed dismemberment not working on multiplayer environments
- Fixed dismemberment not working in some single player missions
- Fixed player's body not disappearing when dismembered body appears
- Fixed player inventory not transferring to dismembered body
- Fixed player model duplication bug

Known Issues:
Most of these are dedicated server issues. To submit a bug use the discussion section - all bugs are documented on github.
  • on dedicated servers: AI units heads do not change to the dismembered head model.
  • on dedicated servers: Player units will occasionally spawn 2 dismembered units instead of 1
  • on dedicated servers: If a player disconnects it may spawn multiple bodies
  • If using Zeus Enhanced dismemberment will NOT apply to any units placed by Zeus. For the time being do not use Zeus Enhanced until I patch this
  • If a unit is damaged by an explosion and later is killed (by gun, melee, etc..) they become dismembered - Currently working on this bug!


future update will include optimizations, bug fixes, and small features