RimWorld

RimWorld

Dynamic's Traits
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Update: 13 Jun @ 12:26pm

1.6.1

- Updated to 1.6
- Started using a new way to mark updates to make it a little less confusing. This doesnt matter literally at all and Im only writing it down so I dont confuse myself in the future

I do have stuff I wanna do when I eventually feel like it, but it wont be til after the new dlc goes through its initial release and update cycle

Update: 22 Nov, 2024 @ 6:29pm

1.5

- Gifted now only boosts stats by 4
- Fixed an issue where gifted and potential didnt effect cooking

Update: 9 Oct, 2024 @ 4:34pm

1.4

- Clumsy is now capable of crafting but has -5 crafting. It is also more common now
- Hypoesthesia no longer has crafting penalty and instead is completely unable to craft all-together
- Insomnia no longer gives a penalty to work speed or learning speed, and its description was changed to reflect this. It now gives a -25% rest rate
- Petite reworked: Slightly higher chance to social fight, x60% hunger rate, x80% meat/leather/max nutrition, x110% melee dodge chance, x90% melee dps. This skill will definitely be reworked in the future, but for now this will do
- Mute will no longer spawn, as its effects were minimal and didnt really do what I wanted it to. Pawns that already have mute will keep it however
- The way several traits are handled under the hood has been changed, and while they were necessary it will have a negative effect. I likely wont do this again in the future, unless something seriously major happens. These traits will disappear on any pawns that have them, but should not break anything: Earnest, Disingenuous, Devout, Doubtful, Tempermental, Patient, Fast Eater, Slow Eater, Gifted, Potential, and Petite
- Earnest and Disingenuous no longer affect conversion power, but Devout and Doubtful now do
- Several old and unused traits have been removed
- Several traits have had the way they nullify thoughts changed. This should let the game start up faster since theres less patching, but it will not show what ideology thoughts are nullified. Still, I think its a worthwhile trade off

This update is unusually invasive for what Ill usually do, but unfortunately my amateurish coding ended up causing some issues I needed to address for the long-term growth of this mod. This should ultimately be better for the mod though

Update: 5 Sep, 2024 @ 1:36pm

1.3

- Fixed typo in dark curiosity's description
- Slightly increased chance of getting clumsy

Update: 5 Sep, 2024 @ 12:23pm

1.2

- Rewritten to be more compatible with other mods, particularly ones that interact with ideology (Thank you TurtleShroom)
- Deleted an old language folder that wasnt being used
- Technophiles now dislike the ritualist meme
- Hedonists now dislike the inhuman meme
- Hypochondriacs mental break threshold penalty slightly lowered
- Hedonists will now binge on social drugs randomly, instead of hard drugs
- Dark curiosity has been reworked: DC pawns will always have an intellectual passion, will randomly have the "dark visions" mental break, will only have the "entity liberator" mental break when upset, +8 intellectual, +100% entity study efficiency/speed, has +20% mental break threshold, and is now rarer
- Paranoid has been reworked as well: Paranoid pawns will rarely have the "entity slaughter" breakdown, will wander in their own room when upset, has +%6 mental break threshold, +5 melee dodge chance, -5 food poison chance, x90% trap spring chance, x0% entity study efficiency, 80% certainty loss factor, and is now rarer as well
- Mental break threshold for Dunce drastically lowered
- New trait: Hypothesia! Nullifies all thoughts related to touch, -4 crafting, x0 pain, very rare
- Doubtful can now only have the "crisis of belief" mental break
- Hedonists recreation now falls 20% faster
- Hypochondriac now gets a minor buff to medical tend chance and surgery success chance
- Daredevil made significantly rarer, but nearly doubled the melee dodge buff. Pawn must also be capable of melee
- New trait: Infertile! Take a guess at what it does
- Several traits now disable some thoughts related to them. These include Zoophobic, Botanophobic, Dark Curiosity, and Anorexic
- New trait: Ageusia! Has a minor penalty to cooking and most mood thoughts related to cooking are neutralized (This excludes things relating to cannibalism, since thats more of a psychological thing)
- New trait: Petite! Unfortunately, Rimworld doesnt directly let you modify body size, so I had to do a work around with it. x80 hunger loss, max nutrition, meat amount, and leather amount. +5 melee dodge chance, 105% incoming damage multiplier, and 110% chance to start a social fight
- New trait: Morbid! This trait disables most moods relating to death

Sorry this update took so long, I was busy, feeling bad, and focusing on lobotomy corporation. As always, Im happy to receive your feedback and thoughts

Update: 2 May, 2024 @ 6:20pm

- Minorly buffed technophile, Now has +20% research speed and +3 intellegence. (Up from +10% and +2 respectively)
- Earnest and disingenous now affect conversion power as well
- Changed the name of Skeptic to Doubtful
- Mute now has no social impact to simulate lack of talking
- Slightly changed hypochondriacs description
- Narcissist now has x80% certainty loss
- Dunce now has x50% certainty loss and is unable to do skilled labor as well as intellectual. Commonality reduced from 0.6 to 0.5
- Patient's description was changed and now has x120 certainty loss factor
- Gifted now gives +6 to all stats instead of +4
- Dark curiosity and Paranoid were added
- Fixed double space in Pyrophobia's description

I wanted to have dark curiosity to very rarely have a humanity break, and while I can trigger the mental break it doesnt seem to give the pawn inhumanized like youd hope. Ill have to look more into it

I also noticed an odd behavior with only allowing certain mental breaks. It isnt really breaking anything though so its moreso unusual than an actual issue. Still, Ill look more into it and see if I can figure out whats going on

Update: 23 Mar, 2024 @ 4:22am

-Hedonistic, Hypochondric, Daredevil, and Creative now get their own starting items in 1.5

-Reduce carry weight penalty from "-30" to "-20" and disallowed cooking passions on them. Updated description to allude to this

-Added new trait: Technophile. Always starts with a passion in intellegence and gets +2 intellegence and +10% research speed. More is planned for this trait later, with involvement for learning new tech and mechanoids

-Minorly buffed commonality across the board

-I probably wont provide support for Rimworld 1.4 anymore beyond keeping it functional and fixing any bugs or errors that get reported to me

Update: 22 Mar, 2024 @ 2:33pm

-Fix 1.5 traits that directly modified skill values. I updated it for 1.5 without actually checking it because I assumed everything would be the same. Ill consider this a lesson in assumptions and cutting corners

Update: 22 Mar, 2024 @ 10:27am

-Tied many traits to various memes and precepts

-Fixed some typos in Botanophobic's description

-Changed Anorexics immunity penalty from x80 to x90

Update: 20 Mar, 2024 @ 2:49am

I also got meditation assigned to some traits, and I dont think it broke anything thankfully. Man, I am on a ROLL