RimWorld

RimWorld

Dynamic's Traits
38 Comments
Yekaterinnani 4 Jan @ 10:14am 
Hi. I have an error on startup about the claustrophobic trait:

https://gist.github.com/HugsLibRecordKeeper/0ace6b496e2a18b7dadbc5d4ff1e40f8
Dynamic  [author] 15 Jun, 2024 @ 8:57am 
@YoDadCleveland Yeah that picture was originally a place holder but i thought it was really funny so I kept it. I havent been able to work on the mod as much as Id like so far because life has gotten in the way, but hopefully once I finish stuff up I can finally push that compatibility update and get back to working on the fun parts of the mod
Marchiel Graham 7 Jun, 2024 @ 3:39am 
it's a good traits mod so far imo, you also get a cute mod thumbnail to look at for 5 minutes every time you tried to sort or optimize your modlist kek
Dynamic  [author] 25 May, 2024 @ 1:34pm 
@TurtleShroom Yeah I saw, Ill work on it when I go on vacation soon. I guess its karma for not playing with any trait mods besides my own lol
TurtleShroom 25 May, 2024 @ 1:03pm 
Hello! I actually wanted to inform you that your Mod causes a lot of errors because of the way it adds Traits into Memes that DO NOT already have the DISAGREEABLETRAITS bracket.

In the Suggestions Discussion, I have put a way to do it so that it checks if one exists, and adds it ONLY if it does exist.
Chocoroom 2 May, 2024 @ 7:24pm 
Always good to see unique trait mods
Dynamic  [author] 26 Mar, 2024 @ 5:09pm 
@D3K43 Considering how malleable rimworld is from a modding standpoint Im sure its probably possible in some way shape or form, however that would likely involve an intimate understanding of rimworlds code and C#, understanding that I dont have. You can check to see if throttling has kicked in on a skill by hovering over it, if it has it will mention it
D3K43 26 Mar, 2024 @ 8:21am 
Oh ok that clears things up. Though, would it be possible to remove the "throttling" mechanic from any given pawn with the "Potential" trait?
Dynamic  [author] 25 Mar, 2024 @ 11:49pm 
@D3K43 Thank you!
Dynamic  [author] 25 Mar, 2024 @ 11:48pm 
@D3K43 Potential gives 105% learning rate in skills that pawns have no passion in. For comparisons sake, a minor passion gives a 100% learning rate in a skill. So potential effectively gives a minor passion in every skill. With burning passions it ends up giving a skill a nearly 400% learning rate. The reason it might seem abit slow to level up is due to a vanilla mechanic called throttling. After you get a certain amount of exp in a skill the game reduces all further exp by 20% for a day so that you dont level too fast. Offsetting this would require a stupid high global learning speed and it sorta takes away from the idea of the trait, that being a pawn who gives you as much as you give it. And if youre worried about the -20, dont worry. Functionally speaking it just sets the skill to zero. It doesnt literally put it into the negatives. So another way to look at the trait is that it sets all skills to zero and gives them at the very least minor passions in all of them
D3K43 25 Mar, 2024 @ 8:40pm 
Looks like a really cool mod, and any of these traits would be a great addition to the game! Though, I feel as if "Potential" could use a buff. x2 learning speed seems a little underpowered. I'd say, to make up for the -20 skill deficit, x5 learning speed would be a minimum.
minestar64 25 Mar, 2024 @ 1:13pm 
cool mod
Dynamic  [author] 24 Mar, 2024 @ 8:57pm 
@Meefreese I aim my traits to be as vanilla as possible - that includes their impactful simplicity. Im happy youre enjoying it ^^
Meefreese 24 Mar, 2024 @ 8:22pm 
This is actually fantastic! Consolidated traits has been dark for a while now, and ive yet to find any good mods that just add new easy digest traits :AHHDHOMINID:
Dynamic  [author] 24 Mar, 2024 @ 6:44pm 
Thank you, and God bless you too
ᛚᚢᚲᛟᚨᚾ 24 Mar, 2024 @ 12:30pm 
God bless and good luck :BL3Thumbsup:
Dynamic  [author] 23 Mar, 2024 @ 6:50am 
@AlyferBergling Alright, Ill send you a friend request in a moment, it seems like a lovely chance to learn assuming you can keep up with my admittedly eccentric updates
AlyferBergling 23 Mar, 2024 @ 6:21am 
Hey @Dynamic
I really liked your mod, everything is very well balanced! If you want (and if possible), I can create a translation into Brazilian Portuguese.
If you are interested, send me a message
Dynamic  [author] 23 Mar, 2024 @ 1:54am 
@InVinoVeritas It should work fine, trait mods arent usually something that breaks stuff from my past experience. However if you do end up find something that this mod doesnt play nice with let me know and Ill look into fixing it
InVinoVeritas 22 Mar, 2024 @ 10:01pm 
More traits? Awesome, hopefully it's compatible with all my mods, thanks for the upload!
Dynamic  [author] 22 Mar, 2024 @ 11:38am 
@Seanbeag If you feel any are overtuned or undertuned compared to vanilla please let me know. Im aiming to keep them on par with vanilla traits so anything that falls outside of that zone either needs to be made super rare or re-balanced
Seanbeag 22 Mar, 2024 @ 11:06am 
I'm generally not a fan of trait mods because they have a tendency to overshadow vanilla ones but these look really well balanced. Looking forward to testing them out.
Dynamic  [author] 22 Mar, 2024 @ 3:02am 
@wydscum If theres a fire you should douse it

@SalmonToastie I feel an underappreciated aspect of rimworld is the ability for stories to naturally form in the gameplay. I want this trait mod to focus on that design philosophy, so as I learn more Ill try to lean into it
SalmonToastie 21 Mar, 2024 @ 9:37pm 
awesome shit i love trait mods, so simple but with the ideas here it makes so good storytelling.
wydscum 21 Mar, 2024 @ 5:23pm 
fireeeee
Dynamic  [author] 21 Mar, 2024 @ 3:54pm 
@PepperCat Consider it revenge for the time your mod gave me whiplash as I was browsing the pz workshop at 3am
PepperCat 21 Mar, 2024 @ 2:46pm 
Damn... as the creator of Dynamic Traits mod from Project Zomboid was really funny to see this here hahahaha pretty interesting!
Izadumb1 20 Mar, 2024 @ 10:54am 
Oh, tnx!
Dynamic  [author] 20 Mar, 2024 @ 10:46am 
@Izadumb1 "Vanilla social interactions expanded" and "People can change" do what youre looking for in different ways, you should check them out. I hope that helps!
Izadumb1 20 Mar, 2024 @ 10:33am 
Traits that could be lost or gained.

As in Project Zomboid's Dynamic Traits.
Dynamic  [author] 20 Mar, 2024 @ 9:07am 
@Izadumb1 Pulled a lil bait and switch on ya haha

What kind of traits were you looking for? If I find what you want interesting im likely to add it in some form
Izadumb1 20 Mar, 2024 @ 9:01am 
Damn, thought this was a DYNAMIC Traits mod.
Well, more traits is something I don't mind.
Dynamic  [author] 20 Mar, 2024 @ 7:20am 
Thank you for trying it out! Hopefully things will only get better
kaczorski 20 Mar, 2024 @ 5:00am 
Hey, thanks for the mod, more traits is always appreciated! :)
Dynamic  [author] 20 Mar, 2024 @ 1:26am 
@rex6564 Thank you!

@FrozenSnowFox I saw the MayRequire thing when I was rooting around rimworld to get a grasp of it all, Im glad to know that my hunch of that being tied to dlc stuff wasnt wrong. Im working on the meditation stuff at the moment but if the dlc stuff is as easy as it seems then Ill shift to that. I dont wanna put my stuff behind and indirect pay wall haha. And thank you for telling me about that discord, if/when I get super stuck on something Ill ask my betters for advice
FrozenSnowFox 20 Mar, 2024 @ 12:12am 
Nice to see another trait mod that has actual traits instead of the unusual weird lifestyle bonuses.

In regards to versions and DLC stuff. Below are some links that should help you. Typically the best way to handle version/dlc is to use a LoadFolders.xml which allows you to tell the game where it should load files from. For things like patches or dlc specific fields on defs you can use MayRequire, which allows you to specify a packageid of a required mod/dlc for the content to be used.

A lot of the more popular mods make use of these features so you can use them as reference if need be. If you need any help I'd suggest you check out mod development channel on the unofficial discord. People are always happy to help people out on there.

https://rimworldwiki.com/wiki/Modding_Tutorials/Mod_Folder_Structure
https://rimworldwiki.com/wiki/Modding_Tutorials/MayRequire
https://discord.com/invite/UTaMDWc
rex6564 20 Mar, 2024 @ 12:03am 
dope af