Imperator: Rome

Imperator: Rome

Reanimāta - Beta 1.10
Showing 91-100 of 172 entries
< 1 ... 8  9  10  11  12 ... 18 >
Update: 27 Jul, 2024 @ 6:21pm

Civil War Update (2.8/3):
- 3 new civil war events
- the ai now gives up a civil war if fighting a human player and if the situation is very bad
- you now can decide to give up a civil war if the situation is bad and you won't lose the game but your current rule will be replaced with the victorious contender and will be imprisoned. Later I will add more negative results

Other stuff:
- several minor fixes as always
- readded the calculations for needed slaves in order to see how many are needed for an additional trade good. (These calculations are based on the Better UI mod but vastly reworked in order to calculated all new FMO and Reanimata buildings and other new stuff like the new terrain type from Invictus. Still the calculation can be off a bit as I don't know all possible modifiers who can change the needed slaves. It is +-2 sometimes)
- vastly reworked the move pop sub window
- added an idea slot for all goverments but some tribal ones. Now you can have 2-5 idea slots.
- Changes and improvements to the idea UI in the overview and diplomatic windows

You should not use another "more ideas" mod as they are not compatible with Reanimata.

If anyone can provide me a pure Reanimata 1.8(!) save game with a civil war, I would like to use it for testing and adding more improvements to the civil war mechanics I have now added.

Update: 24 Jul, 2024 @ 3:07pm

Civil War Update (2.4/3):
- fixed and improved several HIP events and reworked the English and German texts of them
- added more historical family chars for civil war characters like Brutus and Marc Antony.
- added Gaius Cassius Longinus as the main assassinator for Caesar
- added a new event picture exclusive for the assassination of Caesar

- crosschecked the inventions and added the new ones from Invictus 1.8
- several minor fixes
- I start adding icons to all decision to have a better overview but for German only for now. As soon as I am done with all of them I will add them for English in one fast go like I did with the icons from the character interactions. BTW if you find CI still without an icon, please tell me...

Update: 17 Jul, 2024 @ 6:46am

- just minor corrections for the English language


I restart soon working on much bigger updates

Update: 13 Jul, 2024 @ 9:38am

- several minor fixes
- improved the move capital button and added the ability to move the capital to any greek city if your country is hellenistic.
- added "real" greek and latin names and two missing ones for event god names

Update: 10 Jul, 2024 @ 5:31am

- several minor fixes
- reworked several mission trees with the foundry problem

Update: 7 Jul, 2024 @ 12:45pm

Civil war Update (2/3):
- during civil wars you get all surrounding settlements automatically if you conquer a fort at the end of a month if there are no enemies present
- More Improvements to the siege window and better naming system for sieges.

Fixed and improved several details regarding mariage and betrothal:
- new specific betrothal event for chars under 16.
- workaround for already engaged chars who the ai is marry to other chars. It is still possible that the woman gets pregnant at a low chance within a month of a technical hidden marriage. in that case the father is regarded as an affair.

Other changes:
- added the possibility to activate the debug mode by pressing F11
- other small fixes and improvements to some invictus events

Update: 4 Jul, 2024 @ 2:37pm

- imported changes from Invictus 1.8 to the mission and mission_event files Reanimata overwrites
- removed files with obsolete fixes Invictus has fixed themself now^^
- small other fixes here and there

Update: 2 Jul, 2024 @ 1:10pm

Update for Invictus 1.8

You can still play your 1.7 savegame with this version of Reanimata and use my updates here but you NEED to load Invictus 1.7 from nexusmods in order to play your game without problems.
For a new game obviously use Invictus 1.8.

Changes for Invictus 1.8:
- added a lot of missing German
- for now I use the same icons for the new Uralian religion and cultures the baltics are using. As this region has no country I thing this shouldn't bother anyone. Later I will add unique icons for this culture group and religion.
- cross-checked all culture and religions files to make sure no problems occur with INV 1.8
- cross-checked a lot of other files to make sure that my files have the needed updates but there are a lot left and I need to scan the new mission files later on

I will add the new bloodlines of Inv 1.8 to the bloodline overview as soon as the FMO mod has got an update. :)


Civil war Update (1/3)::
- during a civil war you have now access to all intel of your enemy so you know how many troops they have and you can look at their territories as if you have local spies there.
- if you control most of a province you will get the rest now automatically at a monthly tick as long as the enemy has no fort nor any troops in this area. This works also the other way around. This means that you do not need to reconquer every single territory back which was a pain...in...
- improvements to the siege window UI
- improvements to a vanilla warfare event
- fixed a bug that Pompeius would become way to strong against Caesar
- fixed several small things

other changes:
- replaced the icon for college of priest building setup-button

Update: 18 Jun, 2024 @ 2:46am

- reset the war alert icon
- small improvements to the college of priest interaction buttons

Update: 16 Jun, 2024 @ 1:05pm

- some fixes and missing locs
- lowered the chance for a stable event



For the next 1-2 weeks I will a little bit less active because of the Football Championship and some traveling...