Arma 3
SWAT: Corridor
Showing 1-6 of 6 entries
Update: 15 Oct, 2014 @ 12:40pm

- some spawn script tweaks (AI no longer try to shoot the player at the beginning);
- added: virtual arsenal, 2 backpacks to the 3rd crate (the one before the boss fight), savegame at 3rd crate;
- the amount of save/load slots in VAS has been increased to 16 or something;
- HMG's skill has been reduced from 1 to 0.8

Update: 9 Oct, 2014 @ 4:44am

Added the 2nd player, so the mission is Coop-playable now.
Added one more RPG to fight the boss.

Update: 29 Sep, 2014 @ 1:52pm

Update: 29 Sep, 2014 @ 1:23pm

Update: 29 Sep, 2014 @ 1:20pm

Update: 29 Sep, 2014 @ 9:24am