Arma 3
SWAT: Corridor
35 Comments
sd2523 5 Apr, 2015 @ 9:42am 
thanks
serge.ViDo  [author] 5 Apr, 2015 @ 9:02am 
I have 2 more missions of this kind in my workshop, one of them involves Zeus DLC, but they're all SP. Anyway, here is a collection of the CQB missions, that I hope you'll find interesting:)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=309562540
sd2523 5 Apr, 2015 @ 7:09am 
oh ok,if it is possible could you make another one which is a little harder with more ai?Because i cant seem to find any other mods like this one.
serge.ViDo  [author] 5 Apr, 2015 @ 6:02am 
Thanks! The tank was supposed to shoot, it has ammo and crew, and during testing the mission it used to shoot from time to time. But these non-expected walls confuse it, I think...
sd2523 5 Apr, 2015 @ 4:33am 
awesome man,it was epic but it could have been harde nd longer.the end was a little to easy because the tank didnt shoot me when i was prone.
Brainlet 23 Mar, 2015 @ 11:28am 
Awesome scenario!
serge.ViDo  [author] 20 Dec, 2014 @ 4:07am 
what can I say, clay_morgan... it's not a regular shooter, so some correction in approach could help: don't rush, don't run, don't be shy to shoot through the walls (AI does that from time to time), lean and switch your weapon to full-auto firing mode
Roger Dodger 13 Dec, 2014 @ 8:00am 
This map is so fucking hard you cant even do the first guys
Ezi Kev 1 Nov, 2014 @ 9:34pm 
Very Nice make me feel like i was playin halo 3 again :)
TioBF 29 Oct, 2014 @ 9:59am 
Very nice mission! But the AI act too retarded :FIA:
MiningBoy1989 18 Oct, 2014 @ 11:41am 
:angrycrank: GJ !!!!!!
serge.ViDo  [author] 17 Oct, 2014 @ 3:29am 
Thanks, aeroson! That would be really great, but I'm not that good at scripting and to say the truth I probably never will:(
Neitri 17 Oct, 2014 @ 3:27am 
good mission, but could use loadout saving on respawn and closer respawn
serge.ViDo  [author] 15 Oct, 2014 @ 11:03am 
Koala Bears are BADASS, yeah, I had actually noticed this lack as soon as I finished the scenario. This one is quite old, but it was re-published not long ago. In my later scenarios I used some wooden walls only as interior partitions.
K04L4 15 Oct, 2014 @ 8:46am 
Its a good idea but after a few goes i realised that the AI could start shooting through the walls which was unfair, It was slightly broken in terms of the AI not dieining when shot, If a version like this was adapted but with concrete walls that would be great/
serge.ViDo  [author] 14 Oct, 2014 @ 8:09am 
Rev0r . P13 ., it's just a game and if there's a fire - bohemia boys' scripts will restore everything;) But my later tries of building CQB sites envolve concrete walls mostly. Thanks for the feedback anyways!
Rev0r . P13 . 14 Oct, 2014 @ 7:59am 
Played a couple of times with a friend and found that it devolved into random shooting through the wooden walls within seconds. It's neither fun nor useful as any kind of training aid. Pity as it's a great idea and the layout is spot on.
Maybe upgrade to a concrete wall system. I don't know why everyone builds these shoot houses etc. out of wood. A live fire trainng area would never be built primarily out of wood. :NATO:
Lulu 13 Oct, 2014 @ 2:01pm 
Not at all man feel free
serge.ViDo  [author] 13 Oct, 2014 @ 6:43am 
Dammit, Lucridius, that's really cool: detailed and versatile! Thubs up! Do you mind if I use a link to it here, at mission description?
Lulu 13 Oct, 2014 @ 3:57am 
Sorry last time commenting ( i know i've been a little bit to active on this comment section ) I've done a video review of this scenario you can check it out here https://www.youtube.com/watch?v=Bf2TqTUdzuU&list=UUkAAhw2L1GELya1A5xzArYg
I really apreciate any feed back be it positive or negative
serge.ViDo  [author] 13 Oct, 2014 @ 1:46am 
Ah, yes, that happens sometimes, especially when launching the scenario at first time. That's a spawn issue - the AI spawns a little earlier than the walls, spots you and starts to shoot even though there's a concrete wall appears to spawn. Anyways, if you wait a bit - they'll stop, and even if they start to shoot you through the wooden walls later, the only right thing to do is to hit the ground and wait for that madness to stop)
Clintwood 13 Oct, 2014 @ 12:10am 
This would be great if the bots weren't able to shoot me through the bloody walls the moment I move out of spawn. :(
Lulu 12 Oct, 2014 @ 12:32am 
Thank you very much serge.Vi.Do that hardest part is that last room man arghhh so tough
serge.ViDo  [author] 11 Oct, 2014 @ 11:55pm 
Lucridius, pretty impressive!! I know this map better than anyone and still get killed at least once during each test pass))
serge.ViDo  [author] 11 Oct, 2014 @ 11:47pm 
Granis, yep, I made it, then deleted and published it again not that long ago for friends only, and about 2 weeks ago changed it's visibility to 'public'. I did the same to 'SWAT: Offices'. Wasn't the smartest move to delete them, but I was planning to made more of alike maps and to combine them into some sort of CQB simulator. But being a quite lazy person I had quited the idea shortly after that)) Don't worry, copyrights aren't violated))
Granis 11 Oct, 2014 @ 4:36pm 
Are you the original creator of this map? Because i know that i have played it before but then it dissepered. Anyhow good to see this mission back up on the workshop
Lulu 11 Oct, 2014 @ 4:16pm 
serge.Vi.Do there is a playthrough on my channel of going through your scenario. It's speed up to x4 speed if your interested feel free to check it out https://www.youtube.com/watch?v=L99TD8xVbFY
Johnny RingO 11 Oct, 2014 @ 8:29am 
Looks pretty cool!
serge.ViDo  [author] 11 Oct, 2014 @ 6:26am 
Thanks, Lucridius:) I'm glad you enjoyed it!
Lulu 10 Oct, 2014 @ 10:23pm 
Boom there we go that's what i'm talking about i did a deathless run of the course with out VATS. Thank you very much for the challenging map man now total it's entained me for over an hour great job
Lulu 10 Oct, 2014 @ 5:50pm 
Dude nice mission. It's not that hard if cautious and remember to lean but i will admit the last stretch is preety hard. But this is main because you can't walk in the low crouch state cuz it keeps poping you up
serge.ViDo  [author] 10 Oct, 2014 @ 3:33am 
Ah, maybe you're right. Perhaps I should reduce their skill a bit.
Crazy Gamer 9 Oct, 2014 @ 9:24am 
it fine it just starts to piss a person off when u get so far just to die time after time
serge.ViDo  [author] 9 Oct, 2014 @ 4:55am 
Marine man, sorry about it, but that is exactly what the MGs were placed for ;)
Crazy Gamer 8 Oct, 2014 @ 5:20pm 
its really good exept the mounted gun i come around the courner and get lit up or pined down beside that is good