Space Engineers

Space Engineers

Modern Star Wars Weapons Vanilla+ (Mar 22 '25 Rebalance)
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Update: 24 Mar @ 9:02pm

Accidentally reverted ammo effects in last update. fixed

Update: 22 Mar @ 9:44am

Turbolasers turrets now fire in bursts but with reduced damage per hit
Ions have logics changed to improve performance
Mass drivers now ignore shields from Deflector and energy shield mods

Update: 18 Feb @ 7:44am

Minor update for bug fixes.

Changed inventory of dual light turbo turrets to 50L to allow them to generate ammo again.
Cleaned up SG variant groups
New colors fixed weapons now appear as weapons for the G Bar

Update: 10 Jan @ 1:57pm

Update:

Jumping on the band wagon with all the cool kids.
Added Orange, Pink, Purple, Yellow colors for all laser weapons.
(This is a secret tool that'll help us later.)

Adjusted sounds for LG ordnance weapons.

Added scrollable groups for ion and mass driver weapons.

Added V+ logics to have mass driver ammos ignore Energy/Deflector Shields. V+ logics do not appear to be working as attended. Ticket in.

Update: 28 Oct, 2024 @ 6:55pm

Update:

Fixed ammo generation: Updated V+ logics. Tested in a local survival world. They use ammo and more is being generated after a save has been reloaded with turrets already existing. Please let me know if you find any bugs.

New blocks:
For all laser colors:
Dual Heavy laser cannon turrets
Triple Light Turbolaser turrets
Triple Medium Turbolaser turrets
Fixed light turbolaser (Small Grid)
Single and Dual medium turbolaser turrets now have inset options with the barbette inset into the grid, leaving only the barrel housing visible. Purely cosmetic.

Dual light ion cannon
Heavy single ion cannon also has a new inset variant.
Heavy mass driver also has a new inset variant.

Scrollable block variant groups added for all laser and maser weapons

Added new "materials" that insure that modded explosions are used for all laser weapons.

This was a quick update. I have more blocks and features planned. Please let me know if anything is broken.

Bit of a teaser. Mass Drivers will soon be able to ignore Deflector/Energy Shields

Update: 24 Aug, 2024 @ 3:42pm

Updated V+ scripts to be compatible with framework changed

Updated FX to be less thick

Update: 18 May, 2024 @ 3:51pm

QoL Update

Laser, Maser, Ion, and Mass drivers all have had their tracers updated to V+ FX, which are less performance intensive, won't de-render, and look better.

Ion weapons now arm 0.1 sec after launch, reducing the chance of self EMP-ing

Mount points set properly on all turrets and most fixed weapons

Update: 26 Apr, 2024 @ 3:36pm

Added
rotary laser cannon turret,
XX9 Ultra heavy turret,
rapid maser turret,
dual medium megamaser turret,
quad medium megamaser turret,
Death Star Dish,
Ionic Orb Launcher,
TIE laser cannon,
Rotary laser cannon,
Clawcraft maser cannon

Updated prow laser to Ultra heavy

Fixed typos and clarified text descriptions

Update: 16 Apr, 2024 @ 9:01pm

Experimenting with EMP balance

Update: 15 Apr, 2024 @ 7:38pm

Secret test update. Shush