Space Engineers

Space Engineers

Modern Star Wars Weapons Vanilla+ (Mar 22 '25 Rebalance)
194 Comments
dorkus 5 Jul @ 9:32am 
death star and eclipse dont fire even with millions of power
Funky Man 2 Jul @ 6:24pm 
Thirding the issue of these weapons not showing up in the weapon blocks group.
Gilgamesh 1 Jul @ 8:06am 
Seconding the issue of weapons not showing up in the weapon blocks group. It makes it impossible to use fixed weapons effectively, especially on small grid. I'm also pretty certain that it's not a mod compatibility problem.
Karl_Climarx 19 Jun @ 6:59pm 
anyone else seeing the projectiles be extremely glowy in flight, is this something i can change?
󠀡󠀡󠀡󠀡󠀡󠀡 14 Jun @ 9:07am 
So is there any reason why for this mod or in SE in general that weapons will not show up in the weapon blocks group? vanilla weapons will work but none of these modded ones will. There seem to be no mod incompatabilities as I have tested with only this mod and the framework installed.
jperk354  [author] 13 Jun @ 8:20pm 
@ supermu, I'll take a look see if something broke in the tools section.

@Warden, lol glad you like it. Mostly intended for anti missile. Might nerf it. =P

Have lots of power on the grid
WardenWolf 9 Jun @ 7:44pm 
I will add, I absolutely LOVE the rotary laser turret. It's the best PDC I've seen anywhere (honestly overpowered as hell).
supermu 2 Jun @ 4:31am 
No i mean the fighter weapons are not in the weapon terminal if i placed them so i must make them in groups and do it in quick acces bar with shot on ,off
jperk354  [author] 1 Jun @ 4:05pm 
If I understand what you're saying, you want to have turret on tool bar, like a fixed cannon? Turrets cannon do that.
supermu 1 Jun @ 11:32am 
I have a problem. if i want to add a placed weapon for example a inset laser in my quiuck acces bar in a ship then there is no inset laser in my weapon terminal
jperk354  [author] 29 Apr @ 4:45pm 
Doesn't matter if it says it's overloaded or not. You need to figure out the max MW requirements for the weapons, (in each of their descriptions) and make sure you have enough power on board
WardenWolf 27 Apr @ 12:30am 
The grid was not in overload status. And it happened again. It is definitely this specific mod that is doing it. Without this mod, no problems. WITH this mod,any grid that has them on it will eventually have all its turrets stop functioning entirely. I'm not sure what it is, but this mod breaks stuff.
jperk354  [author] 26 Apr @ 10:28am 
That can sometimes be caused by insufficient power on your grid.
WardenWolf 25 Apr @ 4:37pm 
I removed the mod, loaded and saved the world, and reloaded it. Now it works, but turrets on blueprints I made during it still have the bug. Control on the turret is greyed out, and Shoot does nothing.
WardenWolf 24 Apr @ 11:52am 
I don't know what happened. This mod was working just fine last night. But now when it's enabled none of my turrets work, not even vanilla ones. I have one or two other Vanilla+ weapons mods and it works just fine with them, but this specific mod now breaks my turrets.
The Potato Goddess 29 Mar @ 11:26pm 
well at least there's progress. I really do appreciate that and the quick reply, Thank you. I wish you all the best luck in the world. :D
jperk354  [author] 29 Mar @ 10:15pm 
Progress is being made on the WC branch. No ETA
The Potato Goddess 29 Mar @ 9:58pm 
is there a fix for the wc version? if not, will we be seeing one in the near future?
the wc version crashes constantly for me anytime I get near an enemy ship and sometimes when I fire a weapon
PixelatedIdiot 22 Mar @ 2:33pm 
I'm curious on what the mass drivers turret models are based on?
YamiKevin 22 Mar @ 1:32pm 
Ion Cannons working fine, no problem on my end so far :] Thanks for the Fix
jperk354  [author] 22 Mar @ 9:54am 
Rebalance update. hopefully fixes ions
YamiKevin 18 Mar @ 3:27am 
i made a quick Test in a Singleplayer World without any other mod, only this and the Vanilla Framework and its the same outcome, even heavier, even the forst shot isnt fully shot and the whole game pauses

And why the Lasers are so glowy, idk XD
jperk354  [author] 17 Mar @ 7:41pm 
OK, it is possible that it is an the EMP effects not playing nice with the other mods.
Also, are those my lasers shooting? I didn't intend for them to be that glow-y lol.
YamiKevin 17 Mar @ 6:37am 
I updated the description with the mods and the Specs of my server PC
YamiKevin 17 Mar @ 6:31am 
I host the server on a second Pc next to me, its a ryzen 7 8700g with 64GB RAM
And yeah i use other mods, i put it in the description of the Video
jperk354  [author] 16 Mar @ 5:06pm 
No change to bomb bays. both are still there
jperk354  [author] 16 Mar @ 5:06pm 
Thank you Yami, I watched the video. Is your server dedicated or local hosted? What other mods are you using?
Kinou_Rive 9 Mar @ 7:19am 
Thank you @YamiKevin
YamiKevin 9 Mar @ 3:46am 
@Kinou_Rive and @jperk354 https://youtu.be/XBkQHNMH8MU i wrote a little bit in the Description. You can skip to 2 Minutes.
jperk354  [author] 7 Mar @ 9:36pm 
I've not intentionally removed anything. I'll check
JaytheOstrich 6 Mar @ 11:29am 
Is the Ion Bomb Bay no longer available? I can't find it now in the G Menu.
Kinou_Rive 28 Feb @ 1:41am 
@YamiKevin the video is no longer available, could we have it on a Youtube link? thank you
YamiKevin 24 Feb @ 11:18pm 
https://streamable.com/cs31ui
here is the video. all Details are shown, like server sim speed or client sim speed at the top left corner. The Console dosnt give out any hint why its pausing the game so much if the ion cannons shoot
jperk354  [author] 24 Feb @ 8:01pm 
Yeah, thank you. Link?
YamiKevin 23 Feb @ 12:52pm 
i made a short video, if you want, i can show you it
YamiKevin 23 Feb @ 12:36pm 
i can replicate the problem again and look for some errors, mabye i can send you a short video clip of it?
YamiKevin 23 Feb @ 12:34pm 
No, sadly not. Just that if there are more then 2 Enemys, the Ions causing the serverfreeze.
jperk354  [author] 16 Feb @ 3:30pm 
Hey, I'm trying to replicate the freeze with the ions. Is there any error thrown?
YamiKevin 2 Feb @ 10:33am 
Hi a friend and i got some problems with the ion cannon turrets. Each time they shoot the Server stops (freeze for about 10 to 15 seconds) and then everything is okay again until they fire again. again 1 enemy its ok but its like a group of enemy (2 or 3) then this problem is there. Idk if you can fix it. Thanks :)
Barbatos 31 Jan @ 9:10am 
THANK YOU THANK YOU THANK YOU FOR THE CIS FLAK GUN!!!! Not only did you 200% do it justice with the sounds and recoil, you even did the casing ejection! The only nitpick I have is that the shell doesn't have a proximity detonation, and the casing ejection sound is a bit delayed. The other weapons are super good too, but the flak cannon is the cherry on top.
jperk354  [author] 10 Jan @ 7:11pm 
It's in the change notes
general shadowclaw 10 Jan @ 5:20pm 
what new in this update?
jperk354  [author] 10 Jan @ 2:02pm 
Enjoy the update. ;)
jperk354  [author] 29 Dec, 2024 @ 9:13pm 
It works like any other turret
Thalis 28 Dec, 2024 @ 10:59pm 
how do i get the ai targeting to work it seems broken currently
YamiKevin 26 Dec, 2024 @ 5:45am 
hi I want to change the damage for a little server project of these weapons. in which file do i find the damage?
YeeYeeSkadee 17 Dec, 2024 @ 4:42am 
@Fine Gentleman this is compatible with energy shields https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=484504816
YeeYeeSkadee 17 Dec, 2024 @ 4:39am 
the Octuple medium barbette turbolaser turret block is a 3x3x3 cube instead of the 3x2x3 it is supposed to be
TheRebornAce 15 Dec, 2024 @ 12:29am 
@jperk Sorry for the late reply. it seems Steam decided not to notify me of the ongoing thread. Anyways, thanks for looking into the sound differences for the weapons. Looking forward to it.
Toney 7 Dec, 2024 @ 2:06pm 
Figured it out, I have to edit the ammo itself not the mags