Left 4 Dead 2

Left 4 Dead 2

Item Randomizer (Vscript)
Showing 1-9 of 9 entries
Update: 7 Apr @ 10:02am

- Slightly changed the item randomization scripts to make a smoother item conversion result.

Update: 4 Oct, 2024 @ 3:42pm

- Added a new cfg file named "custom randomization (randomizermode 10).txt". This cfg file contains name of 40 item randomization results that can be changed freely based on your own preferences. This cfg file is only active if "Randomizer Mode" is set to 10.

- Added a final mode, the 10th mode, on "Randomizer Mode": "Custom Mode". This mode allows each randomization result to be edited freely on the new cfg file "custom randomization (randomizermode 10).txt".

Update: 3 Oct, 2024 @ 4:32pm

- Added a new mode on "Randomizer Mode" feature in "randomizer settings.txt": "No Throwable Mode".

- "No Throwable Mode" is 9th mode that will be active when the value of "Randomizer Mode" is set to 9. This mode removes pipe bomb, molotov & bile bomb from the randomization results.

Update: 24 Sep, 2024 @ 9:10pm

- Added a new mode on "Randomizer Mode" feature in "randomizer settings.txt" cfg file: "No T3 Mode".

- "No T3 Mode" is active when "Randomizer Mode" is set to 8. T3 weapons like m60, grenade launcher, & chainsaw are excluded from randomization results.

Update: 15 Sep, 2024 @ 11:41am

- Added "Randomizer Notification" feature on "randomizer settings.txt" file. You can use this to turn on/ off the notification.

Update: 2 May, 2024 @ 12:56am

- Added a new feature "Randomizer Special Features" in "randomizer setting.txt"."Randomizer Special Features" provides some special features like:
1. Special Chat Command: Type "randiomize this" to randomize any object in crosshair only objects detected by "check entity model" can be randomized.
2. Special Shove: Press "TAB + RELOAD + SHOVE" while using primary/ secondary weapon & shove any object to randomize it.

Update: 3 Apr, 2024 @ 11:44am

- Added a new feature in "randomizer settings.txt" file: "Randomizer Mode".

- "Randomizer Mode" allows players to set the ratio of randomized item based on the modes on each value. Max value is 7. Each value except no. 0 & 1 gives more chance of certain items to spawn more frequently when randomized. Here's the list of values & short info:
0 & 1 = default, "Balanced Mode"
2 = "Healing-Oriented Mode", healing items can spawn more frequently during item randomization
3 = "Throwable-Oriented Mode", throwable items can spawn more frequently during item randomization
4 = "T!-Oriented Mode", T1 guns can spawn more frequently.
5 = "T2-Oriented Mode", T2 guns can spawn more frequently.
6 = "T3-Oriented Mode", T3 weapons can spawn more frequently.
7 = "Secondary-Oriented Mode", Secondary weapons (pistols, melee, chainsaw) can spawn more frequently.

Update: 2 Apr, 2024 @ 11:07am

- Added some scripts to make the "Item Randomization" process work immediately in the beginning of each chapter/ round. Now you don't have to wait for awhile, as it's triggered immediately after survivors spawn.

- Added "Item Randomization" immediate process on the "special reload" mechanism when pressing "TAB + RELOAD". Now, when pressing "TAB + RELOAD", "Item Randomization" will happen in 1 second after reloading.

Update: 31 Mar, 2024 @ 11:53pm