RimWorld

RimWorld

Medieval Overhaul
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Update: 11 Mar @ 4:44pm

Changed:
* Round shield require Lumber research
* Kite and Heater Shield require protective clothing research
* Round Shield require level 3 crafting
* Kite and Heater Shield require level 4 crafting
* Slightly reduce Kite Shield armor and reduce weight
* Slightly increase Kite Shield crafting cost

Removed:
* Deprecated schematics thingDefs (it's been long enough for not spawning)

Fixed:
* Slop Pot missing interaction cell
* Fix Prisoner grabbing slop
* Various label capitalization

Update: 4 Mar @ 6:17pm

Changed:
* Trestle moved to neolithic


Fixed:
* Fixed missing StoreFuelComp on items
* Gastronomy Compatibility (No Food Preference Patch When Loaded)
* Storage labels

Update: 2 Mar @ 6:53pm

Changed:
* CompFuelStore verbosity error reduced when missing CompRefuelable
* Wine production efficiency increased
* Removed redundant herbal extract recipe
* Minor research page shuffle

Fixed:
* Inconsistent get_PowerOn patch (thanks m00nlight)
* Double CompStoreFuel comp on some buildings
* Mining Tool wrong research

Update: 27 Feb @ 9:42pm

Added:
* Hospitality vending machine for pot dispensers
* Royal Throne will suffice for Royalty titles

Fixed:
* Smelter Z level
* Kiln Z level
* Gastronomy compatibility fixed

Update: 25 Feb @ 6:58am

Added:
* Patch for Smoke FX

Changed:
* Repair Tools moved to Smithing research
* Steel recipes reduced cost
* Steel process increased efficiency


Fixed:
* Melee Range to align with changes in VE Framework
* Missing uranium
* Passive Cooler multiple tabs

Update: 22 Feb @ 1:49pm

Changed:
* Soil Wear only checked if the plant was harvestable
* Messenger table no longer talks to space ships
* Longer melee weapon descriptions to annotate reach
* Soil workgiver priority tweaked

Fixed:
* Removed erroneous log messages
* Messenger table affected by Solar Flare
* Messenger table showing double factions
* Interaction between Fuel and Nutrition tab
* Pawn AI grabbing slop pot food
* Slop Pot social properness

Update: 20 Feb @ 9:33pm

Added:
* Metal Production Chain Option

Changed:
* Noble House caravan now carry Iron Ingots instead of Iron Ore

Fixed:
* Apiary ITab
* LWM's Fuel Filter compatibility
* Agriculture option label

Update: 20 Feb @ 6:16pm

Added:
* Plowed Soil Fertitlity rate option
* UI Icon for plowed soil

Fixed:
* Plowed Soil wear out rate setting saving
* Various texture sizes to be divisible by 4 for mipmaps. Will require re-optimization if using dds
* Insect meat texture full stack

Update: 17 Feb @ 7:02pm

Added:
* Option for plowed soil wearing out.
* Option for plowed soil rate wear out
* Option for auto rebuild plowed soil

Update: 17 Feb @ 6:32pm

Added:
* Compatibility with VOE Additional Outpost Ranch
* Option turn off Medieval Component Repair harmony patch

Changed:
* Remake option menu (Please ensure your settings are to your liking)
* Rename Lindwurm bonus scales as Lindwurm Broad Scales to avoid confusion
* Standardized Griffon, Griffin, Gryphon
* Rox milkable for Milk unless have Roxmont
* Internal refactor of settlement faction generation code. (Now under MedievalOverhaul namespace)
* Plowed Soil moved to Order tab
* Plowed Soil place worker to only be on GrowableSoil terrain
* Plowed Soil will get used up and return to original soil


Fixed:
* Vanilla RW hardcoded nutrient paste dispenser preference