RimWorld

RimWorld

Medieval Overhaul
1,407 Comments
Rick Hunter 4 hours ago 
Do I have to disable any, or all, expansion DLC to use this mod?
TenchuMadao 5 hours ago 
I dont really know how to put it XDD do i need to put the 2 zip codes?
Hatter 6 hours ago 
If you're getting missing textures on 1.5, you can manually install the old version from the gitub: https://github.com/ViralReaction/MedievalOverhaul/releases . You should probably do this with all your mods too if you're planning on sticking with 1.5 for now.
Kassar 7 hours ago 
same... guess the great blight of 5502 didn't kill my run, survived the raids of 5503, only to fall to the mysterious invisible crates sorcery...Damn you Randy!
gamer9999 8 hours ago 
Hello one question i am playin the 1.5 and broke a bunch of texture
Radar 9 hours ago 
someone have problem with him and syr continued?
Vanyor 9 hours ago 
Hello, thank you for the mod! Can confirm, the update broke a lot of storage textures unfortunately. Only purple squares.

Error message example from the log:

Failed to find any textures at Storage/IngotStack2x2 while constructing Multi(initPath=Storage/IngotStack2x2, color=RGBA(0.824, 0.922, 1.000, 0.600), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(...)
betterwithrobots 10 hours ago 
I'm still using 1.5 and one of the updates in the last couple days broke a bunch of textures....
picasso cat 11 hours ago 
Remember to activate harmony for vanilla expanded framework guys :lunar2019piginablanket:
nickytheheel 11 hours ago 
So, it hasn't actually been updated, right? I thought the mod author said he is working on it (so, not yet updated) but a lot of other people's comments seem to be saying it is done and updated. Which is it?
Pim 11 hours ago 
Oh gosh, my favorite mod updated! celebration time!
黎昕-PW 14 hours ago 
OHHHHHHHH
Geneva 15 hours ago 
WOOOOOOOOOO
RainbowUnicorn 16 hours ago 
Having problems loading game with this mod even just this mod the game wont load
Shouta 16 hours ago 
Hey ! Thanks for the quick update, thou, when starting a game, characters won't spawn, and when you spawn some manually, you can give them tasks to do manually with right click, but they will not do it by theirself.
+ you might have forgotten to put 1.6 in supported versions in the About.xml file.

Have a good day and take care :D
Blandmarrow 17 hours ago 
That was faster than anticipated, thank you!
TheRedLewis 20 hours ago 
like, the log signals almost all items from this mod.
TheRedLewis 20 hours ago 
having a bunch of problems booting rimworld with only this mod and its dependencies, game breakes, mods do not even load. is there a solution to this?
chillociraptor 22 hours ago 
WHOAH thanks for the fast update!!
ViralReaction  [author] 12 Jul @ 6:16pm 
There are some issues that will get sorted in coming days. I won’t really be following this thread so best to come to discord to report issues.
Fuzzysham 12 Jul @ 5:54pm 
Thank you so much for updating this quickly! <3 Can't truly enjoy the game without this mod, now I can really get into the new dlc
soapasprilla 12 Jul @ 4:54pm 
Thanks for update, love the mod
Shidestiny 12 Jul @ 4:34pm 
i have realized i prefer a less modern rimworld. i feel so lost having to play with electricity again
anarchybunny 12 Jul @ 4:22pm 
INCREDIBLE NEWS! thanks so much for the quick update. i also consider this mod an essential for ANY of my playthroughs!
Iirly 12 Jul @ 4:08pm 
having this mod updated is HUGE. Thank you so much \o/!
kittysmugglers 12 Jul @ 4:03pm 
love you guys
far out 12 Jul @ 3:43pm 
Viral you're beautiful mwah thank you for the work you do
Faustus the Stupid 12 Jul @ 11:46am 
I also need this mod to start Odyssey <3 Best mod ever, cannot imagine Rimworld without it!
Arethin 12 Jul @ 8:18am 
I only need this mod to start my odyssey playthrough. Any estimated time window available yet for 1.6 update? Anyways keep up the great work, I can't imagine playing without your mod anymore :D
Godsuya 12 Jul @ 12:13am 
@leonardo for that, use vanilla expanded medieval 2. That one is designed for progression in mind. This one is mostly for people who want to play a medieval only playthrough.
OneShotPaddy 11 Jul @ 12:44pm 
Thanks! Keep up the great work!
Emergent 11 Jul @ 11:53am 
I just began playing this so I'm excited to hear a 1.6 is coming.
Leonardo 11 Jul @ 5:17am 
If I don't use tech limiting mods, does this mod still work as a VERY extended early game progression mod? Will I be able to continue researching until reaching for the stars?
Zarathustra 11 Jul @ 3:08am 
Yeah, I consider this mod essential even when not doing an medieval playthrough simply because of the production chains. Just picking components and steel out of the mountain, or cloth off the cotton-plant, never sat right with me. I'll stick to 1.5 until this and one or two other essential mods for my experience are updated. :)
Blandmarrow 11 Jul @ 2:18am 
Thank you for making a 1.6 update, looking very much foward to it!
Kupferbart 11 Jul @ 12:00am 
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ViralReaction  [author] 10 Jul @ 9:20am 
1.6 updating is in progress. We have had to wait on certain feature from VE team to be able to start updating certain parts. It will be updated to Steam when the work is complete
TriggerHippie 9 Jul @ 10:28pm 
Really enjoy this mod. Any plans to update it to 1.6?
Jeff Karlson 9 Jul @ 7:38am 
1.6 pls
Defiant 9 Jul @ 1:53am 
@KissFromFemboy You'll see them in tech "Engineering"
KissFromFemboy 8 Jul @ 10:36pm 
Love the mod but for the life of me, I can get basic components. Can't find a bill to make them in my workbench, not sure what I need to research...
Angler Rudolph 8 Jul @ 8:36pm 
The quality selection of the wine is always automatically reset. Could it stay the same selection without resetting?:steamhappy:
biomekanic 7 Jul @ 12:37pm 
Great mod! Loving it so far!
I do have 2 issues though:

Probably being dumb, but how do I make straw? I tried drying hay, but it's not being used for recipes that need straw.

And 2, my leader had twins, and it's constantly popping up a notification that 1st one, then the other is the heir and it's ping-ponging between them. Is there a way to turn off that notice? I'm well aware of the 'easy' fix, but they both inherited some good traits.
Phantomdust 6 Jul @ 10:07pm 
This may be a silly question but what do Deathstingers eat? I got kibble, raw meat, hay...they are free to roam but still starving.
beeatchfairy 6 Jul @ 2:49pm 
I can see you already got a lot on your plate but any chance you would be willing to add a re-skin for the kids learning table to make it look like one of your medieval tables? no pressure and no rush and sorry
Angelika 6 Jul @ 4:10am 
are there plans for it to be updated to 1.6?
Unknown 6 Jul @ 2:22am 
literally cannot be used because of its requirements being out of date
Paladin Ranty 5 Jul @ 9:04pm 
My colonists are using rawhide to refuel torches and campfires how fix? There are also plenty of fuel types that I have as well
Aimotaduo 5 Jul @ 10:55am 
Problem:
The HediffComp_LindwurmAcid component causes recurring ArgumentOutOfRangeException errors when damaging apparel. The acid corrosion effect attempts to access invalid apparel indices during CompPostTick() processing, particularly when:

Corrosion damages multiple clothing items simultaneously

Apparel is removed or destroyed mid-corrosion

Ticks reach ticksSinceCreation=105

Error Trace:
MedievalOverhaul.HediffComp_LindwurmAcid.CompPostTick() → pawn.apparel.WornApparel[index] fails with:
System.ArgumentOutOfRangeException: Index out of collection range

Core Issue:
Missing bounds checking when accessing WornApparel collection during corrosion damage calculation.
Aimotaduo 5 Jul @ 10:50am 
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()