RimWorld

RimWorld

Medieval Overhaul
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Update: 13 Jul @ 8:20am

Fixed:

* Missing research cost adjustments patches
* Missing vanilla research prerequisite patches
* Candle making research XY
* Apiary and Birdpost being affected by overcompassing XML patch
* Griffon Berry Tree wrong research

Update: 13 Jul @ 7:25am

Fixed:

* Wall stuffing issues
* Wall architecture gizmo icon

Update: 12 Jul @ 3:27pm

Actual remove the logging this time...

Update: 12 Jul @ 3:25pm

Remove logging

Update: 12 Jul @ 3:12pm

Initial 1.6 Update
* Recommend fresh saves. Any reports from pulling over from 1.5 will be ignored
* Zero testers so who knows what is broken. Won't be listening to steam, come find me on the discord.

Update: 21 Apr @ 4:45pm

Fixed:

* Beehive Deconstruct (Actually this time)

Update: 20 Apr @ 2:25pm

Fixed:

* Furniture beauty
* Description grammar
* Manual cereal grinding workSpeedStat and effectWorking no longer cooking. (Prevents errors on crafting spot)
* Bulk cloth spinning workAmount

Update: 5 Apr @ 1:19pm

Changed:

* Default rotation on industrial processors

Fixes:

* Blast Furnace graphic when filled
* Industrial Processor interaction cells

Update: 4 Apr @ 7:18pm

Changed:

* Deconstruct Bee Hive
* Bone Nutrition set to 0.01 to support creatures like Warg
* Consolidated Tanning Liquor recipes
* Hood set back to Overhead due to graphic issues
* Candlemaking Neolithic
* Tavern Owner Research
* Tome of Knowledge changed to build only from Explorer's Table
* Named armor buff

Added:

* Industrial production chain buildings
* Food Tanning Liquor use bone and egg
* Dryad log poop
* Brewing research to Tavern Owner scenario
* MedievalStart and TribalStart research to Lonewolf and Mercenary Company scenarios
* Stonecutting to MedievalStart

Removed:

* CE wood patches

Fixed:

* Ancient Remains deconstruct materials
* Tanning Liquor Recipes label strings
* Zweihander's hat draw layer
* Zweihander's helm missing painshock threshold
* Various description string grammar
* VFEM2 alchemical recipeUser patches
* Textile barrel accepting leather
* Scenario starting dialog
* Various workgiver labels
* Adorned Mail Hauberk stuff value

Update: 16 Mar @ 12:54pm

Changed:
* Armor rebalance (Protection, Cost, Work)
* Increase leather glove and boot insulation
* Flat Insulation value for padded helmets
* Increase fabric helmet cold insulation values
* Slight performance increase for water wheel cache rebuilds
* Several helmets moved to inner helmet layer
* Several helmets moved to hood layer
* Bigger helmets occupy both OverHead and Hood Layer
* Closed flat-top renamed to Chainveil Helmet
* Chain Coif Open/Close
* Chain Flat Top Open/Close
* Renamed second klappvisier bascinet to klappviser barbute
* Zweihander Cuirass (Fluffy) properly labeled
* Recipe's that used RawWheat now use Cereal thing category

Added:
* Inner helmet layer
* Hounskull helmet

Removed:
* Research from un-craftable apparel

Fixed:
* Gastronomy compatibility (Will use lower performance patch due to compatibility issues)
* Conditional patch on milkable chemfuel toggle
* Conditional patch Hospitality
* VE Gene leatherDef when not actually leather