NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Falcata Republic
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Update: 8 Aug, 2024 @ 10:50pm

Update: 8 Aug, 2024 @ 1:42pm

• Redid DC boards for all ships to new system
• The DC boards took like 20-25hrs for me to figure out and make, yall better appreciate them :BocchiGun:
• Added custom drives and resized drive slots for most ships in line with them.
• There are like 12 of them and spedicy/meeni made them so im too lazy to list them all out but. Notable drives include the 'Newt' and 'Ripley' which respectively provide radar sig reduction and reactor prodeffciency based on speed.
• Added custom radar signatures for all ships. Viewable here: https://phoenix51505.github.io/RCSTool/
• Readjusted mass and linear/angular thrust for all ships
• Moccotar price up 720->750
• Moccotar Armor up 40->42
• Moccotar Speed up 17-18m/s
• Moccotar recieves +1 2x2 module
• Moccotar socket layout adjusted slightly in the nose
• 380AP pen up 90-100cm
• 380AP damage up 85-90
• 380AP guaranteed pen depth up 90-100m
• Added RHI-S4150 Cannon, a 4 barreled 150mm casemate spinal for the Kaliare, 24 shell autoloader, 26sec reload, 30pts
• Recoilless Ammo Cost up from 1pt-50shells to 1pt-25shells
• Recoilless turret price 80-100pts
• Recoilless turret reload 32-30s
• Recoilless turret magazine size 16->8
• Recoilless turret health down 500-400hp
• Recoilless spinal reload 48-52s
• Added Recoilless Elevator module, 3x3, -15% recoilless reload rate. Note: this is a stop gap solution until a magazine size buff module is available. (currently waiting on mazer to make the magazine variable for guns public in order to do this.
• KART HEI speed reduced to 680-675m/s
• KART HEI range to 14850m
• KART HEI Armor pen 130-120cm
• KART HEI Armor strip 4.5-4m
• KART HEI crew damage 150-100%
• KART HEI will now not cause catastrophic events
• KART HEI randomeffect multiplier 66-15%
• KART HEI will now not overpen targets
• KART KP speed reduced 680-675m/s
• KART KP range set to 13500m
• KART KP Armor pen 160-150cm (to help prevent overpens in certain areas
• KART KP overpen damage modifier increased from 45-50%
• KART KP damage model shifted to be akin to ANS railguns instead of AP, (spread across multiple components it hits)
• ETC gun now blooms signature by 200% for 6 seconds after firing. To prevent moxella blob with high jamming being oppressive.
• ETC gun power draw 600-750kw
• 380ABF component damage per ray 23-25
• 380ABF blast radius increased 240-250m
• RHI-S1150 health 300-450hp
• RHI-4150 Cannon price reduced 30-25
• WY-135 Railgun reload 9-23s
• WY-135 Railgun given a 3 round autoloader, recycle time 1.75s
• WY-235 Railgun reload 10-25s
• WY-235 Railgun given a 6 round autoloader, recycle time .825s
• 35mm pinshot is now brighter, therefore it is better :agreewatame:
• Removed access to all vanilla drives
• Removed access to Spyglass and Parallax radars
• Added 'Sauron' Spinally mounted search radar, 13.5km range, innaccurate track (cannot be correlated enough to be firable
• Added 'Repecharge' search radar, frontline variant that sacrifices burnthrough for the ability to lock targets
• Added 'Eagle' search radar, 10.5km range, more accurate track than spyglass, can be correlated down to be fireable with 2-3 track correlators.


Known bugs:
• The DCF does not receive powerplant production efficiency bonuses, this is because it is classed as a DC locker and not a reactor. Shadowlotus is working to help me fix this, but it may have to wait until something in the base game is changed
• Ships when rolled upside down will sometimes not orient correctly on their course, this is notable particularly with the pskellon. Unfortunately this is an issue with vanilla neb I don’t think there is anything I can do about it.

Update: 29 Jun, 2024 @ 3:38pm

Update: 29 Jun, 2024 @ 1:46pm

Update: 13 Jun, 2024 @ 9:56pm

Update: 13 Jun, 2024 @ 2:46pm

Update: 12 Jun, 2024 @ 5:12pm

Update: 10 Jun, 2024 @ 1:21am

Update: 10 Jun, 2024 @ 1:12am

Update: 10 Jun, 2024 @ 1:08am