NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Falcata Republic
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211.323 MB
11 Apr, 2024 @ 9:07pm
11 Jun @ 10:46pm
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Falcata Republic

Description
Background

The Falcata Republic is a fleshed out, near-peer adversary designed to combat the Shelter Alliance. The mod harkens back to the good ol’ days of AvA gameplay, while avoiding its pitfalls and playing to the Alliances’ strengths. It currently includes 5 new hulls and 14 new weapons. The faction design places a heavy emphasis on maneuver warfare, but slightly weaker in an even brawl compared to their ANS counterparts. It has had extensive balance work done on it, and we are still in active development with new content such as custom missiles and eventually craft. It’s recommended to play without craft on both sides until they’re implemented, and to use the gamemode Tug of War. It plays best with the slower pace of peer-to-peer gameplay.

Hulls
  • Pskellon Class Corvette
  • Moxella Class Destroyer
  • Kaliare Class Ancillary Cruiser
  • Irsavatha Class Cruiser
  • Moccotar Class Heavy Cruiser

Important Links
Discord. Come join our discord server! Everything related to the Falcata Republic is done here, including organized games every Friday. https://discord.gg/4WrpfXj4pM
Starter Fleets https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3377041083



On a Knifes Edge

The Falcata Republic is a major cluster polity centered on the planet Strata in the Falcata system. From this seat of power, the Falcatan congress administers 15 major populated planets and many more minor outposts across 10 different star systems. While its control is looser in its further reaches, the overall strength of Falcata is not doubted amongst the nations of the cluster. A Falcatan state has existed in one form or another for roughly 650 years, with the sole exception being its occupation by Imperial Venuma from -6 I.Y. - 77 I.Y. The area of space controlled by Falcata was settled primarily by two groups, the Anglois and Francois of old earth, and these two cultures have remained dominant in the region ever since. As such the republic is primarily a blingual state, with each group having roughly equal demographic representation, followed by a large minority of immigrants from the more chaotic northeast.

The Falcatan system is somewhat unique for an interstellar polity, a hybrid of a demarchy and a republic, in which a certain amount of eligible and willing citizens are directed to congress by lottery. From here this group performs elections and picks new leaders for the various ministries of Falcata's government. This process occurs once every decade and depending on the draw of citizens put into government, Falcatan policy can shift wildly. Within the republic, there are many critics of the unstable nature of this system, nonetheless, it persists.

Despite its constantly shifting internal policy, Falcatan relations with its neighbors have remained generally consistent since Venuma. The turbulent Houses to the south, the Skirvaldr to the west, and the Indivisum to the north have remained terse rivals, while the Sultunate, the Vesperians, and Shelter have been longstanding allies. However, in recent times this order has been shifting, a combination of discontent with Shelter dominion over the clusters trade, and the sortition of more abrasive representatives to congress has lead to increasingly tense relations with Shelter. Indeed, just 20 years ago in 458 IY Falcata normalized relations with the previously hostile Houses, and in 473IY a defensive alliance was formed. In this time frame, multiple trade incidents have occurred, the most major of which resulted in the destruction of an Alliance light cruiser and three Falcatan cargo liners. It is this incident in particular that resulted in the severance of relations between Boardman and Strata. With a newly secured government, the Falcatans are itching for a chance to flip the proverbial table against Shelter, and bring their current hegemon to an end. With the newly sparked bethel rebellion, it seems their chance has arrived, and across Falcatan space fleets mobilize for war.

Roadmap
I'm pretty busy with college and such at the moment, so don't expect this stuff too soon, but I would eventually like to include the following:

  • Custom Drives (Completed)
  • Custom Radars (Completed)
  • Custom Point Defense (Nearly Completed)
  • Custom Electronic Warfare (Half-way Completed)
  • A size 4 Torpedo followed by 3 more missiles. They’ll all be conventional style missiles. (In progress)
  • Two carriers, an old battleship hull converted to be 60% carrier, 40% battleship. Alongside an assault ship, which isn’t capable of deploying strike fighters but brings cheap access to craft
  • Lastly they’ll receive four spacecraft. An interceptor, a utility helicopter, a strike fighter, and a gunship

Credits
Thank you to Tartiflette, PuppyfromHell, Someusername, and Maximimilian for their extensive assistance with development, especially during the mods early days, and for the contribution of some custom scripts.

Thank you to Mr.Meeni, Spedicy, Abraxas, PhoebethePhoenix, Sirpoopit, and all the others who attended the testing games for their many hours of time spent ensuring the mod is fun, fair, and balanced. And for providing me the motivation I needed to get this done. It almost certainly wouldn't have happened without your enthusiasm. :D

Also thank you Spedicy for being my assistant developer. Wow, you’re very welcome. What would we do without you?
55 Comments
Korvre Tailpoof 14 hours ago 
I just gotta say your faction mod is one of my absolute favorites of all available.
runequester 2 Jun @ 6:48pm 
And the Glance has no weapon preview at all
runequester 2 Jun @ 6:47pm 
The Fluer flak gun still has the Rebound's description btw.
Killerbannana_1  [author] 29 May @ 9:07pm 
I still intend to continue it :)

My friends would shoot me if I stopped before completion (send help)
runequester 29 May @ 5:35pm 
A shame about what the author did, but I do truly hope this mod makes a comeback. Bar none my favorite mod aesthetics and equipment.
Firestorm🗿 9 May @ 3:32pm 
Ye, it's because the rail ammo got renamed to avoid conflicting with 35mm slugs
Star_Kindler 21 Mar @ 4:21pm 
Heads up, TF Tanager has no rail ammo.
Star_Kindler 18 Mar @ 8:33pm 
Oh, okay, that makes more sense then. Unfortunate development of this great mod is so slow though.
Killerbannana_1  [author] 18 Mar @ 7:36pm 
I knew it wasn't allowed, I didn't think it would be taken as seriously as it was though. I will see if I cant apologize to the dev or something and get unbanned eventually. Development is technically still ongoing but it will be very very slow. Might try for carriers this summer. I don't have much motivation though for obvious reasons. I also haven't played more than 5 matches of the game since carriers were released, just not as interested in the game as I once was. mostly because of the ban. Part of that is I'm also in college full time and have a lot of other stuff going on.
Star_Kindler 18 Mar @ 5:58pm 
I've looked a lot and this looks like it's just the best faction mod on the workshop right now if you care about balance, and all it needs is a carrier. I really hope development is continued!