NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Falcata Republic
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Update: 11 Jun @ 10:46pm

Update: 9 Jun @ 4:37pm

# Falcata Republic 1.11.2
Greetings y'all. I bring you a minor update mostly with bugfixes. I apologize as we've yet to identify the cause of the issue with the Sauron. We're also adding a new compartment to help diversify the Republics approach to warfare from the Alliances'.

Added:
- Intelligence CIC. Serves as an excellent case study of how two different factions might approach their high-end CICs.
- The FR doctrine places a heavy emphasis on Maneuver Warfare, valuing intelligence to aid decision-making over simply more mass for the enemy to chew through.
- Is capable of analyzing global tracks, albeit slower and with less accuracy than a dedicated compartment.
- Approximately 2/3s of an Intel Center, 250 hit points, 40 DT, reinforced, 75 points.
- Steam page has been updated. (Please read it I worked really hard on it)
Changed:
- RHI-S1700 Kart power to 1200, lore added. (was 1800) [Experimental]
- WY-X37 series of railguns reload shortened by around 4 seconds. (was 24 and 32, now 21 and 28)
- Ball Jammer (Command) radiated power up to 1000, size up to 2x2 surface.

Bugs Fixes:
- WY-30X dual power numbers fixed.
- Ball Jammer (Command) now is set to jam Command.
- Mockingjay still had it's image from when it was a mount.

@Update Pings

Update: 5 Jun @ 9:28pm

# Falcata Republic 1.11.0
Greetings y'all. This update is primarily a hotfix for some issues introduced with the new update. Luckily they weren't to hard to fix once I realized Falcata was only responsible for half the errors I was getting :skull:. We also bring you some more Ewar pieces. Reminder you'll need to reinstall any Hummingbird type drives, apologizes.

Added:
- Three new omni jammers have been added. Once again stats are ever-changing and will be updated in #💼╎exposition-hall.
- Ball Jammer (Command). This is here because it's necessary, not because it's interesting.
- Ball Illuminator. This is the exact opposite of the above statement. Works for SAH AMMs and illuminating ones own chaff.
- Ball Jammer (Optical). 2km range, 5 second burst/cooldown. Works on EO seekers. Heavy emphasis on timing its activation.
- Identification Deception Suite. Works like just like the E15 Masquerade but in 2x2 module form.
- WY-1220 has new firing sounds.

Changed:
- Kaliare hull cost to 250 points. (was 275) [Experimental]
- RHI-S1700 Kart to 50 points, 150 HP, 30 DT, power to 1800. (was 40, 200, 20, 200) [Experimental]
- This extreme power value is being instated to make players choose between buff mods and radar jammers. Our hope with this is to address the strength of close-quarters Kart builds with jamming.
- RHI-S4150 to 45 points. (was 40)
- RHI-3380 to 35 damage threshold. (was 30)
- Irsavatha damage reduction to 35%. (was 30%, 40% briefly tested)
- 37mm Sandshot range to 10,000m. (was 8000)
- WY30X Casper drive received -10% power plant malus

Removed:
- ADM-50 Mockingjay. (Shifted to internal module)

Bugs Fixes:
- Jammer range has been corrected.
- Moxella side mounted C2s can no longer take CLS-3s. (Didn't make sense logically)
- Mass of R-Drives increased to be in line with vanilla.

Update: 4 Jun @ 11:23pm

# Falcata Republic 1.10.10

Update: 4 Jun @ 8:44pm

# Falcata Republic 1.10.8
Sneak peaks and a fix for the Glance! The issue plaguing the Glance has been found, and sadly it is because of the offset barrel. It's functionality has been restored but it may look weird when firing now. We also bring you a peak under the curtain as we roll out early versions of the rest of the Falcatan PD and the start of their E-war suite. These components have been ready for awhile now, and the team has decided we'd rather start playing with them rather than wait till they're all finished & shiny.

Added:
- The first 3 pieces of FRN electronic warfare are here! We're starting out with the basics, with some fun toys coming down the line. (Please note these are first drafts and are lacking models, very subject to change) Featuring such creative names as:
- Jammer. Slightly shorter ranged than bullseye, but better in its range band.
- Illuminator. Sits between the E57 and E30.
- And the 'Quintain' Fire Control Radar. (Model is invisible lmao)
- The BAE-47 'Estoc' Laser. Is a supped up aurora that can't battle-short.
- The WY-190 'Merit' Flak. ETC for lore reasons, cannot battle-short. Long range, meant to touch hybrids before they stage. It is known to be overperforming.
- See <#1343428553345208341> for more details on the teaser weapons.
- Descriptions and flavor text have been added to the rest of the drives. The Hummingbird series has been renamed to Cuirassier, unfortunately you'll need to reequip any of these drives.

Changed:
- Irsavatha damage reduction to 40%. (was 30%) [Experimental]
- RGPC spread modifier to 25%. (was 30%)
- Slightly shifted the internals on the Kaliare, Irsavatha, and Moxella. Changes are small, but you may rest easy now knowing the components are evenly spaced out.
- WY-1220 Accuracy to 0.25. (was 0.14)

Bugs Fixes:
- Mount 5 on the Irsavatha fixed rotation
- Pulled ETC muzzle farther back so bullets originate closer to the barrel endpoint.
- VFX fixes

Update: 27 May @ 9:51pm

Update: 27 May @ 3:52pm

Update: 23 May @ 12:42am

Update: 8 May @ 3:59pm

Update: 8 May @ 3:39am