RimWorld

RimWorld

Biological Warfare
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Update: 1 May, 2024 @ 4:17am

- another necroa hotfix

Update: 1 May, 2024 @ 3:28am

- fixed necroa patch bug

Update: 30 Apr, 2024 @ 2:47pm

- made pawns with perfect immunity gene immune to necroa and developing scaria

Update: 30 Apr, 2024 @ 1:23pm

- overhauled scaria pathogen damage to make it more combat effective. It now gives developing scaria hediff that triggers a berserk mental state after reaching 100% severity
- made it so necroa shamblers change faction to the infector's faction
- made it so non-flesh pawns can't be infected by pathogen gas
- made it so gas severity is divided by pawn's size (cell size, not body size)
- boosted scaria pathogen gas severity per second
- made gas slightly transparent
- other minor fixes and improvements

Update: 29 Apr, 2024 @ 9:34am

- Renamed necroa virus to necroa archovirus
- Made it so shamblers can infect damaged pawns with necroa archovirus
(can be disabled in options)
- boosted necroa gas severity per second
- removed Shambler hediff from disease sampler hyperlinks
(it can still be sampled, but it wasn't consistent with other hediffs)
- fixed stat multiplier for gas severity

Update: 28 Apr, 2024 @ 8:14am

- Added Necroa virus (only with Anomaly DLC)

Update: 28 Apr, 2024 @ 4:21am

- minor changes and improvements

Update: 26 Apr, 2024 @ 11:12am

Update for 1.5:

- Added pathogen gas missile launchers
- Added gas vents controller
- Added cooldown to gas vents
- Added "Reset to default" button in mod options
- Fixed gas vents not being emptied properly
- Added proper colors to all pathogen projectiles
- Increased pathogen shell radius
- Decreased pathogen gas severity per second
- Updated descriptions
- Balanced flesh-breaker
- Other minor fixes and improvements

Update: 22 Apr, 2024 @ 1:54pm

Update for 1.5:

- Balanced flesh-breaker
- Made it so gas vents can't be activated by pawns incapable of violence

Update: 22 Apr, 2024 @ 1:08pm

Update for 1.5:

- nerfed pathogen gas shell radius from 6.9 to 4.9
- added "Max gas infections before disappearing" setting

Note: In previous versions, a single pathogen gas on a cell could theoretically kill an infinite number of pawns. To prevent this, it now, by default, can apply the infection effect only twice before disappearing. I think it was a flaw in balance, but now it should be much more vanilla-friendly. It's also configurable in settings and can be disabled entirely.