RimWorld

RimWorld

Biological Warfare
619 Comments
I don't use any glitter world mods.
radiox 4 hours ago 
same as below only recently
elither.games 6 hours ago 
I'm getting the same a below but it seems to only happen when used with your glitter world mod since its recent update
тетеря, блин 30 Jul @ 3:16pm 
many same errors for some reason, main menu:

https://gist.github.com/HugsLibRecordKeeper/ca09a7c7bc107ae8262845de23e7541b

onfig error in Techprint_USH_FleshBreakerOperationRes: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
Dr.Thrax 29 Jul @ 7:04am 
Maybe some barrel with the symbol of biological item in side too
Dr.Thrax 29 Jul @ 6:53am 
@BlueEagle421 will you planning adding more into this mod like CBRN Hazmat Suit, Decontamination items for room to separate like the lab from other places as well biological safety cabinet & storage to hold them only. Like a real biological research laboratory?
A Terrible Modder 29 Jul @ 4:00am 
same, character creation gets borked
Gromino 28 Jul @ 1:11pm 
I don't know if this is a compatibility issue with other mods, but this mod break my game when enabled, it make the character selection menu broken
child assault services 27 Jul @ 9:16am 
can you make the vents airtight? i feel that would make more sense
C0lin2000 25 Jul @ 12:22pm 
game goes black at in main menue
Grismik 25 Jul @ 11:20am 
For those having issues with incompatibility, the combat extended dev build conflicts with this mod at the moment as far as I can tell.
Marmot 25 Jul @ 10:33am 
I unsubscribed and resubscribed to try to force an update on this but it shows as only compatible with 1.4 and 1.5 in my list even though this page says it's compatible with 1.6
BlueEagle421  [author] 24 Jul @ 10:13am 
if it persists let me know ;)
BlueEagle421  [author] 24 Jul @ 10:13am 
the error should appear just one time and be harmless
Rime Pendragon 24 Jul @ 8:27am 
Also getting the error:
Could not find class BiologicalWarfare.BiologicalWarfareSettings while resolving node ModSettings. Trying to use USH_BW.BiologicalWarfareSettings instead. Full node: <ModSettings Class="BiologicalWarfare.BiologicalWarfareSettings" />
BlueEagle421  [author] 24 Jul @ 8:07am 
or a narrowed down mod list would be great help
BlueEagle421  [author] 24 Jul @ 8:06am 
can you provide a HugsLib report? Would be much easier to debug if the issue persists
Dr.Thrax 24 Jul @ 7:58am 
You guys must be using wrong mod organizer sorting then I never had a problem when it just turned 1.6 and I have almost 900 + mods
keeganbate 24 Jul @ 7:56am 
Narrowed it down to one mod, this is definitely having some sort of interaction that disables all mods. Just so the author knows.
keeganbate 24 Jul @ 7:41am 
@iShade my mods are all disabling too (backup your list), might be this is the cause. I've narrowed it down to this or 5 others.
Herodrak 23 Jul @ 10:16pm 
The archvirus cannot be reproduced or is it just me not seeing the way?

The only way I have seen to obtain it is for it to drop as loot from some enemy or ruins.
iShade 23 Jul @ 6:59pm 
Can't use it! It says this mod is imcompatible and it disables all my mods
Gerewoatle 23 Jul @ 6:51pm 
@The wise old man - Images are working fine for me.
The wise old man 23 Jul @ 6:39pm 
is it just me or are the images in the content section of the mod page not loading for other people?
DoubtfulGuest 23 Jul @ 4:42pm 
Anyone else getting a red error on startup:
Could not find class BiologicalWarfare.BiologicalWarfareSettings while resolving node ModSettings. Trying to use USH_BW.BiologicalWarfareSettings instead. Full node: <ModSettings Class="BiologicalWarfare.BiologicalWarfareSettings" />
sigilstone17 23 Jul @ 2:20pm 
NOICE, time to get my Plague Marine on again
C0lin2000 23 Jul @ 4:29am 
Killing a space station with a virus 🦠 and they can't get fresh air noice
Hundzigre 22 Jul @ 7:12pm 
Finally! The Geneva Convention has finally finished, now we can properly fulfill the checklists :D
LetTheMossReclaimYou 22 Jul @ 4:07pm 
The description for this mod should probably be adjusted to make it clear that Necroa is moved to its own mod
MorewoodMenace 22 Jul @ 3:32pm 
Right on!
woe 22 Jul @ 3:23pm 
Love all your mods, thank you for taking the time to update!
Guineatown20806 22 Jul @ 1:42pm 
OMG thank you!!!:steamthumbsup::steamthumbsup::steamthumbsup:
BlueEagle421  [author] 22 Jul @ 1:24pm 
NECROA ARCHOVIRUS IS NOW A SEPARATE MOD IS ABOUT CHECK IT OUT

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531035748
BlueEagle421  [author] 22 Jul @ 1:23pm 
UPDATED TO 1.6
BlueEagle421  [author] 22 Jul @ 1:23pm 
@AtlasTheReaper Good to hear that
AtlasTheReaper 22 Jul @ 12:23pm 
Looks like it's a one time error on start up, subsequent start ups don't show the error.
AtlasTheReaper 22 Jul @ 12:19pm 
@BlueEagle421

Could not find class BiologicalWarfare.BiologicalWarfareSettings while resolving node ModSettings. Trying to use USH_BW.BiologicalWarfareSettings instead. Full node: <ModSettings Class="BiologicalWarfare.BiologicalWarfareSettings" />
BlueEagle421  [author] 21 Jul @ 3:14pm 
STEAM VERIFIES THE MOD PAGE IF ITS HIDDEN
I have no idea why but the verification process can last forever with this mod. I’m not taking it down, no worries ;)
pandarreehh 19 Jul @ 7:51am 
any chance for antivirals to treat ongoing infection?
Guineatown20806 19 Jul @ 5:02am 
In addition to my previous comment, are you planning to add more diseases? I had 2 diseases in mind, 1 parasite and 1 bacteria, both cold themed. I will write them in diskussions if that is ok.
Guineatown20806 19 Jul @ 4:51am 
@BlueEagel421, Thank god, you are Updating to 1.6, I was worried it was not going to happen due to Luciferium and Glittertch expansion being updated first! It is one of my favorite mods. Especially with VQE-Deadlife this would be amazing on 1.6, I love the Necroa-Achrochovirus and how it works. By any chance could you add some Necroa-Archovirus stuff to the Silos of VQE-Deadlife? Like vaccines or Mortar shells as additional loot in them. It would really fit the vibe.
Farbott 18 Jul @ 2:00am 
It'd be very nice if there was an addon sort of mod that was just the necroa, even with nikki's additions to the idea, thats the only reason i picked this mod up but the extra research doesn't play nice with trying to advance with semi-random
SamuraiBoomey 17 Jul @ 3:21pm 
soon...
Ben'wah 16 Jul @ 1:30pm 
Saw Luciferium got updated...


soon...
Dr.Thrax 15 Jul @ 5:15pm 
Well may as well leave CE out temporarily until 1.6 CE out of dev version
Scionin 15 Jul @ 4:57pm 
Thank you BlueEagle, much appreciated
BlueEagle421  [author] 15 Jul @ 2:35pm 
Cool idea, will see what I can do. It will take a little longer to update to 1.6 (code issues) but might as well improve some stuff in the process
nikkipuppy10 15 Jul @ 2:23pm 
I would kill for necroa to work more like a limb infection, so on bite there is a 100% chance for that limb to get the necroa virus. from there its the same as usual. except for 2 things. 1, sharp protection can guard against bites, like zombies. And 2, you can remove the bitten area to guarentee survival "Btw guys, Shamblers Hate Wildlife is an awesome mod for anyone else tryin for a zombie scenario"
toastmaster869 14 Jul @ 9:39am 
1.6