RimWorld

RimWorld

Biological Warfare
Showing 1-10 of 26 entries
< 1  2  3 >
Update: 22 Jul @ 8:21am

[Auto-generated text]: Update on 7/22/2025 5:21:14 PM.

Update: 18 May, 2024 @ 9:40am

Update for 1.5:

- added faction goodwill harm to pathogen gas, vents and virus replicator
- added "Activate all" option to vent controller
- changed all vaccines to be drugs instead of usable items
- doubled research cost of wound infection antigens project
- fixed startup error with biotech active and anomaly inactive
- other minor fixes and improvements

Update: 10 May, 2024 @ 12:34am

Update for 1.5:

- added pathogen gas density and transparency that decreases over time
- made it so the flesh-breaker can cause disorientation, making it more powerful in combat use
- improved virus replication hediff to work when the related disease was healed or removed
- improved missile projectiles rotation
- fixed a bug with virus extraction and parasite reproduction hediffs related to anomaly pawns duplication
- fixed gas vents not producing new gas when a cell was already filled with it
- removed all instances of "pawn" from descriptions, replacing them with "creatures"

Update: 6 May, 2024 @ 1:56pm

Update for 1.5:

- fixed a bug with necroa shamblers faction saving
- fixed an error with already build vents
- improved pathogen infections for mutants

Note: Unfortunately, this means that shamblers can't die from pathogen gas anymore.
I personally really liked it, but it makes more sense that dead bodies can't get infected with flu for example.

Update: 6 May, 2024 @ 6:49am

Update for 1.5:
- made it so shamblers raiser by necroa die after 3 days

Fixed bugs:
- vents gas spreading while the game is paused
- vents gas spreading not saving properly
- vents controller that prevented a vent from activation with no direct path
- settings defaulting to zeros for freshly downloaded mod

This update unfortunately will reset saved mod settings.

Update: 5 May, 2024 @ 1:10am

Update for 1.5:
- fixed tending developing scaria hediff
- fixed a warning on startup related to bacteria incubator

Update: 4 May, 2024 @ 12:20pm

- updated necroa description

Update: 4 May, 2024 @ 3:43am

Update for 1.5:

- added wound infection bacteria
- fixed bacteria incubator colors while working with different samples
- improved readability on some descriptions
- fixed work amount for vaccines and antiserums

Update: 3 May, 2024 @ 8:59am

Update for 1.5:

- Added new visual effects for bacteria incubator
- Added drug production prerequisite to pathogen production research project
- Fixed an error with greater scaria hediff hyperlink in sampler
- Improved bacteria incubator graphics

Update: 3 May, 2024 @ 2:23am

- balanced necroa
- balanced dafault settings
- fixed bugs with minified buildings
- other minor changes

This update unfortunately will reset saved mod settings because of major changes in code.