Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

[Resource] Ry's Serious Sam 2 Weapons and Items
Showing 1-6 of 6 entries
Update: 27 Mar @ 9:08pm

V1.32

Some changes for SS2 Deathmatch: Fusion required editing the map handler script in this mod. This includes the fix for the My Burden handler, and new teleporter exit push behavior.

Update: 2 Sep, 2024 @ 11:52am

V1.31

Gameplay changes:
-Plasma Rifle (DM): Buffed the homing by having the turning speed ramp up when getting closer to the target.

Update: 23 Aug, 2024 @ 10:30pm

V1.3

Gameplay changes:
-Blade-Thrower: The piercing power per bounce should be a bit more consistent now.
-Blade-Thrower (DM): Recoil time lowered from 2 seconds to 1.5 seconds. It's now faster than the SP/Co-op recoil time of 1.7 seconds.
-Sniper (DM): Damage and player speed are now identical between scoping and not scoping, with 150 damage at regular speed. There's a problem with networking where the scoped state can get out-of-sync between host and client, which can cause things like dealing unscoped damage when the client is scoped on their end. Making these values the same avoids the problem.
-When playing on CTF maps (or team-based maps with team-named spawn markers), the Plasma Rifle's projectiles (and Klodovik, if it comes up) now only home in on players on the enemy team.

Update: 16 May, 2024 @ 8:49pm

V1.2

Numerous improvements provided by Spy's Cr3ed, including:
-New gloss masks for the weapons.
-Improved normals for the weapons.
-Improved Circular Saw use animation, including smoke particles.
-The Auto Shotgun now has shells loaded, which are cycled out during the fire animation.

I did do some of my own adjustments relating to the latter two, in the case anything feels off. For example, I had to size up the Circular Saw's first person model so that the smoke effects weren't tiny when viewed in third person, and that also meant I needed to do positional adjustments for that and the Blade-Thrower.


Gameplay changes:
-Hand Grenades (SP/Co-op): The player will no longer take damage from their own Hand Grenades, as to prevent accidents involving 120 splash damage. Lowering self-damage would be ideal, but Fusion lacks the ability to do that, and scripting-wise would require me to recreate how the game does splash damage in entirety.

Other changes:
-Cannon: The clock-based gauges on the weapon are now functional, one indicating ammo count, and one indicating charge power.
-Serious Bomb: Fixed a scripting error where the lights on the bomb would not light up for clients when using it.
-Serious Bomb: When using the SS3 version, the third-person player model will also pull out a lighter.
-Blade-Thrower: Similar to the Circular Saw, it now also gives off a puff of smoke when firing... Though due to the firing animation, it's only visible in third-person (or in VR). Mainly just did it for consistency.

Update: 30 Apr, 2024 @ 7:54am

V1.1

Gameplay-wise:
-Hand Grenades: Will no longer be thrown when trying to use ironsights with SS3-style Pistol weapons.
-Colts: Increased the bullet range to 500 units for all versions (was 100 for SP/Co-op, and 200 for DM), to have parity with SSHD Colts.
-Rocket Launcher (SP/Co-op): Direct damage buffed from 50 to 70; Now totals 150 with splash damage on a direct hit.
-Grenade Launcher (SP/Co-op): Direct damage buffed from 35 to 55, and splash damage buffed from 100 to 120; Now totals 175 on a direct hit.
-Klodovik (SP/Co-op): Max seeking distance increased from 60 to 120, to make it a bit easier to target distant threats in SSHD/SS3 arenas.

Other:
-Hand Grenades: Increased volume of the throwing sound a bit.
-Circular Saw: Reduced how much it shakes when sawing.
-Zap Gun: Added a bit of static to the display.
-Beam Gun: Added some smoke to the beam hitting wall effect.
-Sniper: Now uses the scope HUD texture it uses in SS2; I just entirely forgot that was a thing I could edit.
-Fixed a problem with the particle positions for some weapons in third-person, particularly for SS3 versions.
-The SS3-style Grenades and Hand Grenades now trigger material effects that SS3 maps use.

Update: 22 Apr, 2024 @ 2:55pm

V1.0 Initial Release