Team Fortress 2

Team Fortress 2

Patagonia
Showing 1-10 of 10 entries
Update: 29 Nov, 2024 @ 3:50pm

Update: 16 Nov, 2024 @ 5:35am

Update: 1 Jun, 2024 @ 10:28pm

RC1B

-Fixed some props missing collisions
-Reverted some I/O changes made to the stage 1 elevator to prevent a rare crash

Update: 29 May, 2024 @ 10:14am

RC1

-Stage 3 (final stage) is fully playable now.
-Added rollback and rollforward zones for the payload in stage 1, they mostly help BLU. Rollbacks/rollforwards in stage 3 mostly help RED. Rollbacks/rollforwards for stage 2 are not changed, but is a middle ground between stage 1 and 3.
-Marked better the rollback and rollforward zones in stage 2.
-Added an ending sequence to stage 1.
-Limited the round timer to a maximum of 10 minutes.
-Drastically improved the clipping in all the map (Apart from stairs and outbounds clips, should be mostly unnoticeable, but the chances of you getting a 0 damage rocket due to a extremely small ledge should be close to impossible).

Update: 6 May, 2024 @ 5:05pm

B6

-Fixed a brush face rendering invisible near first blue spawn in stage 2.
-Fixed some missing collisions.
-Fixed some lamps in stage 1 having shadows enabled, thus preventing their light_spot to illuminate.
-Lit up some spots that were a bit dark.
-Added clip to prevent players shooting explosives over the cliff in the last point of stage 1.
-Adjusted some clips not extending fully into the sky in stage 2.
-Fixed being able to build in a small spot in the first blue spawn in stage 2.
-Fixed going out bounds with airpogos below the train bridge in stage 2.
-Fixed nav meshes for bots not generating in stage 2.

Update: 3 May, 2024 @ 10:24pm

-Fixed non solid building near last point of stage 2
-Added observer points
-Slightly improved skybox transitions

Update: 2 May, 2024 @ 6:32pm

-Fixed areaportal glitch in the tunnels of stage 2 first point
-Added back some missing tree cards
-Optimized the map more

Update: 1 May, 2024 @ 5:09am

Update: 1 May, 2024 @ 3:39am

Update: 30 Apr, 2024 @ 6:15pm