Team Fortress 2

Team Fortress 2

Patagonia
207 Comments
Михал Пихалыч 19 Jul @ 4:02am 
Fucking bullshit
RetroGhostX3 15 Jun @ 11:04am 
I came here just so I could upvote the map after I just played on it with some attention seeking whine baby who wouldn't stop b*tching about how bad it was.

Great map 11/10
reventó todo bldo 14 Jun @ 5:12pm 
que hermoso mapa, que importa si esta balanceado o no aguante la patagonia loco unas ganas de laburar en los lugares del mapa bldo
lemmo_o 14 Jun @ 6:00am 
this is the best map
next chapter 4 Jun @ 10:13pm 
Also, the cart was designed to slide back on the last point, but RED's defense doesn't have enough space directly facing the cart unlike pl_phoenix or pl_thundermountain. RED has to defend perpendicular to the cart and it's a lot more inefficient way to stop enemies. I love this map's concept, but I've rarely seen one team's score end up with from 2 to 7. It's 0, 1, or 8 most of the time.
next chapter 4 Jun @ 10:13pm 
Honestly this map needs some revision since there are too many flank areas to the point where the map is punishing and unfair for the RED team. The first stage is not bad since most of the routes leads to the same area, but it gets south for the rest. For example, on the last point of the second stage, there are windows on the left and right buildings, the BLU team can simply walk into there, but RED, on the other hand, only few classes can climb up and have the access to it. This means it wouldn't be possible for RED to push with uber or kritz from the other way around. I think it would be better for RED if you place little props to step up to the window.
totti 13 May @ 11:50pm 
🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍
🤍🤍🤍🤍🤍💛🤍🤍🤍🤍🤍
🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍
🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
ASAP 31 Mar @ 8:57am 
Hey, I found a couple of bugs with the skybox on stage 2, and I'm not sure where to report them.
Engineer from tf2 28 Mar @ 9:49am 
pretty cool map
Hoppkins  [author] 17 Mar @ 1:14pm 
Ok :)
-W3E- Hunter 17 Mar @ 12:51pm 
ugly map, unreal to reach second point in second section
Bayseal 4 Feb @ 10:37am 
literally dont play any other payload map would be cool if someone made a czech themed map
Hoppkins  [author] 11 Jan @ 9:06pm 
Skibidi toilet :)
warhawkgamer11 11 Jan @ 8:20pm 
What a cool back story to a terrible set of maps.
Bayseal 11 Jan @ 8:12am 
this is basically dustbowl but reverted i love it (besides last)
Hoppkins  [author] 8 Jan @ 7:52am 
Hi! The map got added in the year round rotation! Go check it up and enjoy the gameplay! Thanks for all the support!
damn good coffee 8 Jan @ 7:22am 
I love this map, it should be permanently added to the game
Hoppkins  [author] 7 Jan @ 12:17pm 
Hi, we have this fixed for next patch! Thanks for the report
нaυnтed ѕpy [ò...ó] 7 Jan @ 11:36am 
Hello, I just noticed that a section of RED's spawn area on Stage 2 near the rapids seems to glitch out after we captured it. Dunno what caused it, but thought I'd mention it.
A screenshot for reference: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3402804098
N1k!$h 7 Jan @ 6:31am 
One of the best pl maps. I want play it even after Smissmass
Friendlies are gae 6 Jan @ 5:24pm 
Good looking map but the sniper sightlines are too overpowering near the end.
Hoppkins  [author] 30 Dec, 2024 @ 4:15pm 
No :)
mikta 30 Dec, 2024 @ 3:46pm 
Enjoying longer games and pleasant visuals so far. New flank route on last on second is good addition.

P.S. Maybe remove Brazilium bars from spawn room on second stage
fran co 30 Dec, 2024 @ 2:22pm 
Me gusta el mapa, lo mas parecido al viejo arte del juego. Algunos partes son muy molestas para pelear pero la verdad muy bueno muchachos!
BerrySerious 29 Dec, 2024 @ 12:09am 
really like this map and hope winter patagonia gets added in soon
Eli ツ  [author] 28 Dec, 2024 @ 10:20pm 
Seems like optimization is a bit bad on stage 2 and 3, but by next update hopefully that is a bit improved
B R O W N 28 Dec, 2024 @ 9:57pm 
10/10 map despite how my frames tank
Nacho 28 Dec, 2024 @ 12:20pm 
ARGENTINA PAPAAAAA
Hoppkins  [author] 27 Dec, 2024 @ 3:27pm 
No
Sharp 27 Dec, 2024 @ 3:20pm 
This map's skyboxes are too big. There's a person who frequently plays demo and simply stickyjumps to the opposing spawn to destroy teles, and whilst he's using cheats, this simply shouldn't be possible. The sky should be clipped to only allow for only a little over rocket jump height.
¿ᴢᴀᴍʙᴀ? 25 Dec, 2024 @ 9:17pm 
@ian: el unico mapa de argentina que añaden al juego y es una poronga

a este b0lud1n seguro le gusta dustbowl, 2fort, etc
Hoppkins  [author] 25 Dec, 2024 @ 5:14am 
Hi @mikta this last one got fixed last patch notes
mikta 25 Dec, 2024 @ 4:30am 
Btw, here's a bugged spot. If being able to get up there is intentional the projectiles bounce from the side screenshot is taken. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386704663
mikta 25 Dec, 2024 @ 1:52am 
mikta 25 Dec, 2024 @ 1:50am 
@Eli Yeah, it's a stage 2 last. Did you try placing a sentry there and then breaking it? There used be a sentry on top of that ramp in my case.
Eli ツ  [author] 24 Dec, 2024 @ 3:06pm 
@mikta You mean on the stage 2 last new flank route right?
Sadly I didn't manage to replicate the bug, but seems that loch-n-load pipes work fine on my end
mikta 24 Dec, 2024 @ 12:39am 
On the new flanking route: shooting Loch up the ramp made of tubes makes projectiles hit the air and shatter.
Eli ツ  [author] 23 Dec, 2024 @ 12:29am 
I think I know what you mean, its in stage 3 last?
KA-BooM 23 Dec, 2024 @ 12:17am 
There are alot of empty spaces on the map, it needs some more details
There is even one little building with no windows or barells or any thing in it... It Just looks sad
Eli ツ  [author] 21 Dec, 2024 @ 6:33pm 
@I like Chop Goblins. I disagree, matches feel very balanced, and even intense sometimes, of course you will have your occasional steamroll lobbies, that can happen in any payload map, but a lot of people seem to enjoy the long nature of this map. So far the reception has been very positive.
But you are free to decompile the bsp and make your own version I guess.
Eli ツ  [author] 21 Dec, 2024 @ 6:24pm 
Xd
ian 21 Dec, 2024 @ 6:21pm 
el unico mapa de argentina que añaden al juego y es una poronga
Hoppkins  [author] 21 Dec, 2024 @ 5:12pm 
If you wanna do a map like this go ahead! Good idea! :hammertool:
soggy wet bag full of diarrhea 21 Dec, 2024 @ 4:34pm 
How about a version of this map where the advantage is balanced between RED and BLU, and not having every square inch of the map be overwhelmingly in favor of BLU?
Mайкл282 (Michael282) 21 Dec, 2024 @ 12:20pm 
Last night, had a thrilling ~8 minute successful defense of Stage 2 Final. What a design! Managed to drive the cart back to the bottom at least twice after almost topping the top rollback, actually topping it the first time! Thank you for the map.
Hoppkins  [author] 21 Dec, 2024 @ 12:05pm 
Oh yeah @Mikado282, patagonia takes places in events before Embargo. You are basicly destroying a giant Brazilium Rocket inside a massive glacier of the cartel :)
Mайкл282 (Michael282) 21 Dec, 2024 @ 12:01pm 
"Third stage is BASED on glacier perito moreno" Thank you, that was my guess. IMO, this map justifies the whole event.
Eli ツ  [author] 21 Dec, 2024 @ 11:54am 
Known issues for the moment:
-Prop with wrong size leaving a nodraw floor exposed near stage 2 blue spawn near the train bridge waterfall.
-Some red bots get stuck on a fence on stage 3, and some bots try to jump without success the stairs outside stage 1 red spawn.
-Several edge bugs on 45 degree clips.
-Stage skyboxes are darker than they are supposed to be for users using mat_hdr_level 2.
MλsK 20 Dec, 2024 @ 10:59am 
just in case if you do a map located in chile, here i suggest the idea to add a new mineral called "Cobrium" cuz in chile the copper has great historic value XD
hell, even the map can be located in the desert, but idk