Hearts of Iron IV

Hearts of Iron IV

Lore Accurate Enclave + Highways Compatibility
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Update: 5 May @ 1:25pm

Changes,

-Added a boat load of on start tech for the Enclave from OWB, including a lot of tribal tech that made sense
-Added on start tech for IF you have Tech Materials Expansion on
-Added one on start tech for IF you have Power Armor Rework on + the No Step Back(NSB) DLC.

Update: 3 May @ 2:49pm

Fixes,

-Fixed Challenge Mode having two Super Hard Mode modifier stats

Update: 3 May @ 1:55pm

Changes,

Rebalanced Zach Difficulty Modes for ERX as a proving ground for Jefferson under his orders. What this means is that the difficulty modes have been rebalanced to be possible again. HOWEVER, they will be getting rebalanced as time goes on. So if they are too easy, they WILL be getting recalculated to be harder.

What does this mean?

I created a formula to properly buff these based on the OWB Difficulties, starting with Elite Difficulty and going down. The way I used the formula, Super Hard is now like Elite Difficulty but harder still so noobs WILL NOT be breezing across California with no difficulty.

From there, starting at Super Hard which is 100% per the formula,

Hard Mode is 75% of Super Hard

Challenge Mode is 50% of Hard Mode

However I'm setting a hard max cap of 100 of ANY stat if I need to raise things to be harder/more fair to the player/

Why? Well because 200% of a modifier stat = Nobody even wanting to try since its aimed at the player which was what Super Hard was.

Questions I will likely receive on this,

Q: Will you be adding new spirits then for the Difficulty Modes?

A: No, I will be using Zach’s spirits but modifying them so that he doesn’t have to add derper dee no power armor or whatever.

Q: Are you going to do what you did to Chicago’s modes and apply them to other nations?

A: No, I wanna try and keep everything as Zach would like it if he were to do it, sorry console command users.

Q: Will your rebalanced difficulties your making go into ERX proper?

A: Eventually but not until Zach is happy with em and that Super Hard Mode is BARE MINIMUM doable for a noob if they do their homework and fight hard to win.

Update: 2 May @ 11:25am

Changes,

-Rebalanced various spirits such as American Dunce, SAVE BREAK OUTTA SPITE FOR THIS!
-Added various techs that make sense for the Enclave to have on start
-Added mountain tech to the mountaineers event
-Added Big Jim Drills to the Blue Book focus and other foci that make sense for it
-Added Seth's Rangers for the Ranger events

Update: 29 Apr @ 7:20am

Fixes,

-Fixed Full Reform USA getting a Segregation Idea even if you went Full Reform and integrated EVERYONE

Update: 18 Apr @ 6:53pm

Changes,

-Re-balanced the National Spirits
-Added new National Spirits
-Added some dynamic effects depending on if you integrated or not <- Seg got buffed basically a bit

Fixes,

-Fixed Localization Errors

Update: 12 Apr @ 12:21pm

Changes,

-Added Fox Doctrine to the list of selectable Doctrines
-Added new tech exclusives to Fox Doctrine
-Added one new event to Fox Doctrine
-Added a Joint Chiefs check to Army Doctrine Focus

Fixes,

-Fixed various spelling errors and did a round of rebalancing to spirits

Update: 8 Apr @ 9:40am

Changes,

-Added an event and accompanying debuff if you fail to prepare for war against the NCR
-Added National Spirits for TRIDENT, Military Intelligence Corps, Office of Intelligence and Counter Intelligence, and Defense Intelligence to create a slow transition of rebuilding America's National Intelligence apparatus
-Added the National Spirit "False National Identity" if you go Purist or Segregation or Dictatorship
-Changed the localization of America's Infrastructure Spirit
-Added a picture to America's Infrastructure Event
-Changed the Central Intelligence Agency Spirit Localization

Update: 8 Apr @ 5:32am

Changes,

-Added 3 Radar Building to the Fortress Sierra Focus to ensure Fort Sierra has 10 Radar no matter what
-Added 10 Radar Building to Mercury Operations Center as it makes sense for the Groomlake Test Site to have so
-Added 6 Airbase Building to Open the "Hangars"(That's how Zach spelled it) given Area 51 also operates as an Air Force installation with its own Airstrip

Update: 5 Apr @ 11:28am

Fixes,

-Fixed the Comatose Giant being unable to be removed via focus in Reformers America