Teardown

Teardown

Always Up!
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Update: 17 May, 2024 @ 3:57pm

Always Up! v2.0.1
Changelog:

  • Turned any unphysical material into foliage (so that parkour peices will always be solid).
  • Updated the way the mod saves best score to avoid lag spikes for people with large save files (save only happen when you pause the game).
  • Added an option to disable this saving behavior and go back to the original one.

Update: 8 May, 2024 @ 2:12am

Always Up! v2.0.0
Changelog:

  • Added an option to disable preloading (you will enter the map faster, but the path will generate after you enter so it will be very laggy for some time after entering the map).
  • Added an option to change path generation distance (reduce it to load faster).
  • Minor optimizations that should speed up generation a little.
  • Added extra debug loag during init phase.

Update: 6 May, 2024 @ 3:52am

Always Up! v1.1.0
Changelog:

  • Fixed a duplicate variable that could lead to bad calculation of score validity.
  • Added an extra check to ensure the initial load phase cannot be inifinite.
  • Tried to fill gaps in a signle shapes that would make the parkour impossible with a smaller item.
  • Removed shapes that are too small (debris) from the list of shapes used for generation (this causes the whole path generated to be slightly different).

Update: 5 May, 2024 @ 3:04pm